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c102380.lua
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c102380.lua
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--溶岩魔神ラヴァ·ゴーレム
function c102380.initial_effect(c)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(102380,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM)
e1:SetRange(LOCATION_HAND)
e1:SetTargetRange(POS_FACEUP,1)
e1:SetCondition(c102380.spcon)
e1:SetOperation(c102380.spop)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetDescription(aux.Stringid(102380,1))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_REPEAT)
e2:SetCountLimit(1)
e2:SetCondition(c102380.damcon)
e2:SetTarget(c102380.damtg)
e2:SetOperation(c102380.damop)
c:RegisterEffect(e2)
--spsummon cost
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_SPSUMMON_COST)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCost(c102380.spcost)
e3:SetOperation(c102380.spcop)
c:RegisterEffect(e3)
end
function c102380.spcon(e,c)
if c==nil then return true end
return Duel.IsExistingMatchingCard(Card.IsReleaseable,c:GetControler(),0,LOCATION_MZONE,2,nil)
end
function c102380.spop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectMatchingCard(tp,Card.IsReleaseable,tp,0,LOCATION_MZONE,2,2,nil)
Duel.Release(g,REASON_COST)
end
function c102380.damcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function c102380.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,tp,1000)
end
function c102380.damop(e,tp,eg,ep,ev,re,r,rp)
Duel.Damage(e:GetHandler():GetControler(),1000,REASON_EFFECT)
end
function c102380.spcost(e,c,tp)
return not Duel.CheckNormalSummonActivity(tp)
end
function c102380.spcop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetReset(RESET_PHASE+RESET_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone(e1)
e2:SetCode(EFFECT_CANNOT_MSET)
Duel.RegisterEffect(e2,tp)
end