Skip to content
Ryan F edited this page Dec 11, 2015 · 1 revision

Graphics programming is pretty cool to play with but it can be very frustrating to implement features starting out since they almost never work on the first try and working with OpenGL can be very difficult. Shaders are easily the most interesting part of graphics programming for me. I got most everything working that I was interested in getting to work. I decided to program a rendering engine that is more static/not easily mod-able by an end user/non-modular, but is easy to create and manipulate rendering objects including from and end user perspective that the engine can handle.

Clone this wiki locally