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Fathomless Voidling

UNMAINTAINED (UPDATED WITH DEVOTION, FUTURE UPDATES MIGHT BREAK IT). IF YOU'D LIKE TO CONTINUE/MAINTAIN THE MOD MESSAGE ME IN THE ROR2 MODDING DISCORD

SUBMIT UNKNOWN ISSUES USING THE LINK ABOVE, EVEN IF UNMAINTAINED, USEFUL FOR FUTURE MAINTAINER(S)

Info

  • Your run ends after Voidling dies (will be fixed next update - probably)
  • You cannot attack Voidling's main body just the joints
  • Voidling doesn't take damage at the healthbar points until he phase transitions (check phase info below)
  • Small Voidling's attacks are changed as well (in case you spawn them in using debugtoolkit/aerolt)
  • Attacks might change for the 1.0 (adding/swapping)

Known Issues

  • No multiplayer compatibility for now
  • Acrid's epidemic can get through the barrier and poison the main body
  • Music repeats at the end
  • Run ends after big voidling dies

Attack/Phase Info

Expand

Phase 1

  • Primary: Void Missiles - Increased size, now have an explosive radius, less tracking, oscillating
  • Secondary: Portal Beams - Summons portals that fire predictive lasers at the closest enemy to the portal
  • Utility: Void Laser - Fires a large laser and spins around the arena
  • Special: Singularity - Creates a black hole under itself, instantly killing anything that enters

Phase 2

  • Primary: Void Missiles - Same
  • Secondary: Portal Beams - More lasers
  • Utility: Laser Blast - Aims and fires a large laser
  • Special: Wandering Singularity - Creates a small black hole that slowly follows enemies until it collapses, killing anything it touches

Phase 3

  • Primary: Void Missiles - Same
  • Secondary: Portal Beams - More lasers
  • Utility: Portal Blast - Creates a portal near a random enemy, firing a large laser through the portal
  • Special: Wandering Singularity - Creates a small black hole that slowly follows enemies until it collapses, killing anything it touches

In-Between Phases

  • Ward Wipe: Charges up to kill everything in the vicinity, take cover in a safe ward.

Phase 4

  • Certain Death: Charges up to kill everything in the vicinity, kill it first.

Changelog

0.9.10

  • Adds basic config
  • Nerfs black hole pull back to vanilla (without a movement ability or a bunch of speed it's immediate death)

0.9.9

  • Fixes crash from the Devotion Update

0.9.8

  • Fixes single joint breaking multiple times instead of once

0.9.7

  • Removes debug log spam
  • Added basic loop support until config is made (HP is multiplied by loop count)
  • Reduced main body HP again
  • Removed oscillation from primary attack
  • Increased tracking on primary attack
  • Increased speed of Wandering Singularity by 50%
  • Increased size of Phase 2/3's big laser attack indicator
  • Reduced Portal Beam spawn frequency for Phase 2 and Phase 3
  • Increased safe wards for Ward Wipe attack
  • Removed joint break Stun state
  • Removed Collapse state (falling through the donut)
  • Added joints regenerating on the third break instead of collapsing

0.9.6

  • Drastically reduced main body HP
  • Reduced joint HP
  • Gave joints Adaptive Armor (mithrix armor)
  • Made joints count as bosses
  • Increased Laser Blast's charge delay (2s -> 3s)
  • Added attack indicator for Phase 2/3's big laser attacks
  • Reduced big laser attack radius to match the VFX

0.9.5

  • 1.0 "Beta"

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Risk of Rain 2 mod that reworks the alt DLC final boss

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