Skip to content


Switch branches/tags


Failed to load latest commit information.


Chat on Gitter NuGet Status

Injects code which raises the PropertyChanged event, into property setters of classes which implement INotifyPropertyChanged.

This is an add-in for Fody

It is expected that all developers using Fody become a Patron on OpenCollective. See Licensing/Patron FAQ for more information.


See also Fody usage.

NuGet installation

Install the PropertyChanged.Fody NuGet package and update the Fody NuGet package:

PM> Install-Package Fody
PM> Install-Package PropertyChanged.Fody

The Install-Package Fody is required since NuGet always defaults to the oldest, and most buggy, version of any dependency.

Add to FodyWeavers.xml

Add <PropertyChanged/> to FodyWeavers.xml



NOTE: All classes that implement INotifyPropertyChanged will have notification code injected into property setters.

Before code:

public class Person : INotifyPropertyChanged
    public event PropertyChangedEventHandler PropertyChanged;
    public string GivenNames { get; set; }
    public string FamilyName { get; set; }
    public string FullName => $"{GivenNames} {FamilyName}";

What gets compiled:

public class Person : INotifyPropertyChanged
    public event PropertyChangedEventHandler PropertyChanged;

    string givenNames;
    public string GivenNames
        get => givenNames;
            if (value != givenNames)
                givenNames = value;

    string familyName;
    public string FamilyName
        get => familyName;
            if (value != familyName)
                familyName = value;

    public string FullName => $"{GivenNames} {FamilyName}";

    protected void OnPropertyChanged(PropertyChangedEventArgs eventArgs)
        PropertyChanged?.Invoke(this, eventArgs);

internal static class InternalEventArgsCache
    internal static PropertyChangedEventArgs FamilyName = new PropertyChangedEventArgs("FamilyName");
    internal static PropertyChangedEventArgs FullName = new PropertyChangedEventArgs("FullName");
    internal static PropertyChangedEventArgs GivenNames = new PropertyChangedEventArgs("GivenNames");

(the actual injected type and method names are different)

Code Generator

Starting with version 4 PropertyChanged.Fody ships with a C# code generator that can even more simplify your code by generating the boilerplate of the basic INotifyPropertyChanged implementation for you directly as source code.

Simply mark a class implementing INotifyPropertyChanged or having the [AddINotifyPropertyChangedInterface] attribute as partial and the generator will add the necessary event and event-invokers:

e.g. a class like this:

public partial class Class1 : INotifyPropertyChanged
    public int Property1 { get; set; }
    public int Property2 { get; set; }

will be complemented by the generator with this:

public partial class Class1
    public event PropertyChangedEventHandler? PropertyChanged;
    protected void OnPropertyChanged([CallerMemberName] string? propertyName = null)
        OnPropertyChanged(new PropertyChangedEventArgs(propertyName));
    protected virtual void OnPropertyChanged(PropertyChangedEventArgs eventArgs)
        PropertyChanged?.Invoke(this, eventArgs);
  • Only classes are supported, no records.
  • For nested classes, all containing classes must be partial, too.
  • Code generators only work correctly in SDK-style projects

Code Generator Configuration

You can configure the code generator via properties in your project file:

  • IsCodeGeneratorDisabled: Set to true to switch off the code generator.
  • EventInvokerName: Change the name of the event invoker method from OnPropertyChanged to your favorite name.

Workaround for WPF projects targeting multiple frameworks:

WPF projects targeting multiple frameworks may fail during the compilation of the *_wpftmp.csproj with

... error CS0111: Type 'SomeType' already defines a member called 'OnPropertyChanged' with the same parameter types

This can be fixed by adding this build target to your project:

<Target Name="RemoveDuplicateAnalyzers" BeforeTargets="CoreCompile">
  <!-- see -->
  <RemoveDuplicates Inputs="@(Analyzer)">
    <Analyzer Remove="@(Analyzer)" />
    <Analyzer Include="@(FilteredAnalyzer)" />


  • Dependent properties — In the above sample, the getter for FullName depends on the getters for GivenName and FamilyName. Therefore, when either GivenName or FamilyName is set, PropertyChanged is raised for FullName as well. This behavior can be configured manually using the AlsoNotifyFor attribute on the source property, or the DependsOn attribute on the target property).

  • Intercepting the notification call

    • Global interception
    • Class-level interception — The OnPropertyChanged method will only be injected if there is no such existing method on the class; if there is such a method, then calls to that method will be injected into the setters — see here.
    • Property-level interception — For a given property, if there is a method of the form On<PropertyName>Changed, then that method will be called — see here.
  • To get the before / after values, use the following signature for OnPropertyChanged / On<PropertyName>Changed:

    public void OnPropertyChanged(string propertyName, object before, object after)
  • To prevent a specific class from having the notification call injection, use the DoNotNotify attribute.

  • To scope the rewriting only to specific classes, and not the whole Assembly, you can use the FilterType attribute. This changes the general behavior from from opt-out to opt-in. Example: [assembly: PropertyChanged.FilterType("My.Specific.OptIn.Namespace.")]. The string is interpreted as a Regex, and you can use multiple filters. A class will be weaved, if any filter matches.

  • The INotifyPropertyChanged interface can be automatically implemented for a specific class using the AddINotifyPropertyChangedInterfaceAttribute attribute. Raising an issue about "this attribute does not behave as expected" will result in a RTFM and the issue being closed.

    • for partial methods this will be done via the code generator, so the implementation is available at compile time.
  • Behavior is configured via attributes, or via options in the Weavers.xml file.

For more information, see the wiki pages.


Icon courtesy of The Noun Project