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Change bind to be Key,Function instead of Function,Key (cosmetic only)
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ForLoveOfCats committed Mar 13, 2019
1 parent 98046d6 commit 7c37081
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Showing 3 changed files with 29 additions and 29 deletions.
8 changes: 4 additions & 4 deletions Scripting/API.cs
Expand Up @@ -114,13 +114,13 @@ static List<object> GetDelCall(string Name)
})};

case "bind":
return new List<object> {Name, new Action<string, string>(delegate(string FunctionName, string InputString){
Bindings.Bind(FunctionName, InputString);
return new List<object> {Name, new Action<string, string>(delegate(string InputString, string FunctionName){
Bindings.Bind(InputString, FunctionName);
})};

case "unbind":
return new List<object> {Name, new Action<string>(delegate(string FunctionName){
Bindings.UnBind(FunctionName);
return new List<object> {Name, new Action<string>(delegate(string InputString){
Bindings.UnBind(InputString);
})};

case "player_input_forward":
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2 changes: 1 addition & 1 deletion Scripting/Bindings.cs
Expand Up @@ -19,7 +19,7 @@ private Bindings()
}


public static void Bind(string FunctionName, string InputString)
public static void Bind(string InputString, string FunctionName)
{
dynamic Variable;
Scripting.ConsoleScope.TryGetVariable(FunctionName, out Variable);
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48 changes: 24 additions & 24 deletions Scripting/SetupScript.py
Expand Up @@ -15,30 +15,30 @@
import Startup


bind("player_input_forward", "W")
bind("player_input_backward", "S")
bind("player_input_right", "D")
bind("player_input_left", "A")
bind("player_input_sprint", "Shift")
bind("player_input_jump", "Space")
bind("player_input_crouch", "Control")

bind("player_input_inventory_up", "WheelUp")
bind("player_input_inventory_down", "WheelDown")

bind("player_input_look_up", "MouseUp")
bind("player_input_look_down", "MouseDown")
bind("player_input_look_right", "MouseRight")
bind("player_input_look_left", "MouseLeft")

bind("player_input_build_rotate", "R")
bind("player_input_drop", "Q")

bind("player_position_reset", "K")
bind("fly_toggle", "T")

bind("player_input_primary_fire", "MouseOne")
bind("player_input_secondary_fire", "MouseTwo")
bind("W", "player_input_forward")
bind("S", "player_input_backward")
bind("D", "player_input_right")
bind("A", "player_input_left")
bind("Shift", "player_input_sprint")
bind("Space", "player_input_jump")
bind("Control", "player_input_crouch")

bind("WheelUp", "player_input_inventory_up")
bind("WheelDown", "player_input_inventory_down")

bind("MouseUp", "player_input_look_up")
bind("MouseDown", "player_input_look_down")
bind("MouseRight", "player_input_look_right")
bind("MouseLeft", "player_input_look_left")

bind("R", "player_input_build_rotate")
bind("Q", "player_input_drop")

bind("K", "player_position_reset")
bind("T", "fly_toggle")

bind("MouseOne", "player_input_primary_fire")
bind("MouseTwo", "player_input_secondary_fire")

chunk_render_distance(10)
fps_max(200)

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