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Can't See Capsule/Can Recipes #1569
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Thanks for the report! |
no problem. ill be happy with the next release that contains fix of it. thanks. |
same problem here, all the machines that generate / store fluids (squeezer, fermenter, bottler..) are not filling cans nor capsules. however, you still can right click using a empty bucket to get the fluids. this is happening to me whit all the combinations of 1.11.2 and forge version i tested so far. is working in 1.8.x |
…open after the block they belong to was destroyed. - Fixed dupe bug caused by containers staying open after the block they belong to was destroyed. - MCP mappings for 1.11.2 appear to be lying. Sound scaling feature should work again. - Repeated "java.lang.IllegalArgumentException: value already present" when playing sound. - Added defensive code to AreaFogScanner in order to prevent obscure NPE reported on OpenEye. - Nether dimension background sound (may need some tweaking) - Added another compass rose texture (style 6). - Mod support: - Actually Additions - Thermal Expansion (when available) - Player definable format string for compass coordinate display - It's a Java format String - x coord "1$", y coord "2$", z coord "3$" - Default string is "x: %1$d, z: %3$d" (without the quotes) - Take into account Wasteland Forest (Wasteland Mod) when applying biome rules - Initialize sound channels when SoundSetupEvent is raised - Alter fog calculation routine to handle fog at render distances > 16 chunks. - Added code to kill water drip particle effect if it spawns in a non-air block. Should fix up Minecraft's tendency of spawning water particles under wet sponge blocks even thought the block beneath is water. Result is that Ocean Monuments with wet sponge blocks will not be as noisy. - Cleaned up enable/disable potion HUD so the client does not have to be restarted. - Broken langfile entry for the Ember Injector in the Codex. - Darkening of codex entries. (?) - Stopped the registration of the Knowledge Table as it is no longer used. - Gave the Codex a proper recipe. - Chisels and Bits should now work with Embers blocks. - Network bugs resulting from packets. - Field Chart, a device that will let you see Ember! - The Ancient Codex, a new documentation item! - The bar at the base of the Codex GUI should now render based on the window size and should not be cut off anymore. - Increased Golem spawn rate by default by about 60%. - Inflictor gem textures when inset in the cloak have been redone. - Alchemic ash textures have been redone. - Alchemy recipes now support oredict. - Fix Deobfuscation crash - Fix server crash with great wall worlds - Fix rare missing sprite crash - Fix Mini chest not saving or updating comparators - Fix server crash with klein/opinium blocks - Fix dupe with opinium - Fix 1.11 NPE in Mechanical crafter - Fix rendering issue with flat transfer nodes - Removed TE compatibility for now, until the API has stabilised - Change Opinium recipes - Improve recipe handling code for better compatibility with 1.11 - Tweak GUI network code - Machines/generators now have a redstone modes (ignore/on/off/pulse) - Added "Analog Crafter", a crafter with 9 input slots that doesn't need a predefined recipe - Add "Great Wall" world type - Add support for various TE api interfaces - Fix ForestryMC/ForestryMC#1621 Some Butterflies have missing textures (commit: ForestryMC/ForestryMC@66bdedd) — nedelosk - Fix canNurse because butterflies cannot convert vanilla leaves (commit: ForestryMC/ForestryMC@bebf5b3) - Fix ForestryMC/ForestryMC#1616 Smarter tree generation (commit: ForestryMC/ForestryMC@d29aa13) — nedelosk - Fix cocoon (commit: ForestryMC/ForestryMC@c2313c7) — nedelosk - Fix ForestryMC/ForestryMC#1592 Carpenter recipe for Portable Analyzer asks for Magenta (commit: ForestryMC/ForestryMC@bb28a6d) — nedelosk - Fix ForestryMC/ForestryMC#872 Clean Up and add tree generaton (commit: ForestryMC/ForestryMC@ced6f3c) — nedelosk - Fix ForestryMC/ForestryMC#1573 Butterfly shift stats don't match analyzer stats (commit: ForestryMC/ForestryMC@bbec31f) — nedelosk - Fix ForestryMC/ForestryMC#1394 Add podzol as an alternative to mycelium (commit: ForestryMC/ForestryMC@67024ff) — nedelosk - Fix ForestryMC/ForestryMC#1484 Add podzol recipe to the moistener (commit: ForestryMC/ForestryMC@1945c4f) — nedelosk - Fix ForestryMC/ForestryMC#1569 Can't See Capsule/Can Recipes (commit: ForestryMC/ForestryMC@7a1e35e) — nedelosk - Use TileUtil for getting tiles from the world (commit: ForestryMC/ForestryMC@0149013) / githubweb - Prevent butterflies from converting vanilla leaves to Forestry leaves (commit: ForestryMC/ForestryMC@0356a3f) - Remove walnut and chestnut from the tree generation list (commit: ForestryMC/ForestryMC@f61f7a0) — nedelosk - Improve cocoon positions (commit: ForestryMC/ForestryMC@84f01de) — nedelosk - Updated to new BDLib - Fixed dupe bug caused by containers staying open after the block they belong to was destroyed. - bdew: fixed automation upgrade not working (closes bdew-minecraft/gendustry#216) - bdew: fixed advanced mutatron not starting (closes bdew-minecraft/gendustry#215) - Check for null player. Should fix Inventory-Tweaks/inventory-tweaks#94, fix Inventory-Tweaks/inventory-tweaks#412, fix Inventory-Tweaks/inventory-tweaks#430 - Kobata - Fix mezz/JustEnoughItems#764 Empty ItemStack Crash when looking up items - Fix mezz/JustEnoughItems#766 Crash when looking at broken Anvil recipe - Improve look of small buttons - Prioritize lookups to show categories handled by the currently-open gui - Move recipe category tab arrows up to their own buttons (show more tabs) - Use icons for button labels instead of text (better for unicode) - Make all ingredients in a recipe cycle with the same offset - Do not focus on recipe crafting category items, show them all - mezz/JustEnoughItems#764 Add extra validation for focus parameters - Add API for handling cheating in custom ingredients - mezz/JustEnoughItems#764 Add earlier checks for empty ItemStacks - Add ingredient lookup memory to remember where players were last looking - Fix to infinite water source detection by the fluid module. - Fix to filtering fluids by the fluid module when pulling fluids in from fluid blocks in the world. - Fix to the regex filter where it did not always properly match on the displayed item name (wrongly using the internal unlocalised name instead). - The Extruder Mk2 recipe now uses oredicted chests ("chestWood") so chests other than vanilla oak chests should be accepted. - Added the Range Downgrade, which reduces a router's range by one block per "upgrade". This will likely be most useful for limiting the range of the Vacuum Module. A Range Upgrade can be crafted directly into a Range Downgrade, and vice versa. - Fixed: Mislabel: Added Tofish to the raw fish listing - Fixed: Presser no longer crashes - Fixed: Bush/Tree spawn rarity issues - Changed: Recipes: Breaded Porkchops, Fish Sticks, Chili Poppers, Fish Dinner, Pancakes, Waffles, Fried Chicken, Sunflower Wheat Rolls, Pumpkin Muffins, Creeper Cookie, Durian Muffin, Peanut Butter Cookies, Raisin Cookies, Blueberry Muffin, Cheese Cake, Ginger Bread, Brownie, Red Velvet Cake, Yorkshire Pudding, Lemon Drizzle Cake now all use Batter instead of the flour and/or egg previously in their recipe - Changed: All presser recipes now give two items (Waxcomb = 2 wax, Reeds = 2 sugar, etc) - Added: Option: Apple, Nether Wart, Chorus Fruit, Reeds, Cactus, Red & Brown Mushrooms to Shipping Bin - Added: Option: Raw Vanilla and HC fish/water critters to Shipping Bin - Added: Option: Raw Vanilla and HC meats to Shipping Bin - Added: Option: Eggs, Rotten Flesh, Spider Eye, and Bones to Shipping Bin - Added: Config: All new options for Shipping Bin stuff - Config: Set enablelistAllwatervanillawaterbucket to False if you want to have multiple Fresh Waters from a single bucket but with this you can't use Water Buckets in food recipes - Updated to new BDLib - Fixed dupe bug caused by containers staying open after the block they belong to was destroyed. - Automation: Fixed dead animals being able to eat items from the floor. - Misc: Fixed a crash if an ancient tome has an invalid enchantment. - Misc: Fixed the direction lock hotkey not working with quartz pillars. - Tweaks: Fixed baby husks burning in sunlight (as normal husks don't). - Tweaks: The shulker box tooltip can no longer go out of bounds. - Automation: Dispensers can now place any blocks in the game. - World: Added a lock to the stone generator to prevent excessive chunk bleeding, which could cause massive lag when generating the world. - Tweaks: Added a config to require holding shift for the map tooltip. - Tweaks: Added a visual tooltip to shulker boxes where it shows the items inside. - Tweaks: Added better with mods' dirt slab (grass slab) to the default greener grass config. - World: Added a config option to make the realistic world type the default one. - Fixed crash related to IBlockState equality test - Fixed crash related to settings directory - Major overhaul to json settings logic - Builtin settings can now be spawned using roguelike dungeon command - Update to Kotlin 1.1 - Added a new helper TileEntity - Added new method to RecipeHelper - De-Dupe Frequency Transmitter - Fixes issue with small dust recipes, closes TechReborn/TechReborn#1005 - Fix null issue with last cherry pick - Fixes some recipes not using the ore dict correctly. - Added recipe for endstone dust, closes TechReborn/TechReborn#989 - Fixes TechReborn/TechReborn#981 - Stop worldgen chunk generation runaway from rubber trees - Merge 1.10.2 changes - Rewrite some of the logic behind the matter fabricator, now works with ic2 scrap as well. - Remove WIP tag from charge bench as it works - Added license info to the header of all files. - Remove some unneeded files. - fixed possible crash (one example was looking at a laser relay from actual additions) - Fixed issue on LAN servers where the waystone GUI would show up for both player and host when a waystone is rightclicked - Moved Waystones items into their own creative tab - Correct a mismatched version string.
Add missing changes - Nedelosk Clean Up and update version - Nedelosk Fix ForestryMC/ForestryMC#627 Make a simpler API interface for IFarmLogic and improve the farm api - Nedelosk Fix ForestryMC/ForestryMC#1440 Chisel Blocks do not render when used as Camo for Forestry Greenhouse blocks - Nedelosk Fix Biogas Engine not noticing its generated power is being used - Nedelosk Fix ForestryMC/ForestryMC#1537 Peat Engine not noticing its generated power is being used - Nedelosk Fix ForestryMC/ForestryMC#1643 gave wrong comb and now world wont load - Nedelosk Fix ForestryMC/ForestryMC#1647 Method canDrain always returns true - Nedelosk Update JEI integration - mezz Allow short mead cans/capsules to be drunk. - SirSengir Remove mead as well. - SirSengir Remove the infuser and associated gui. Port recipes to potions. - SirSengir Fix sided config options - mezz Fix ForestryMC/ForestryMC#1640 Clientside crash when trying to access Statistics "Items" screen - Nedelosk Fix ForestryMC/ForestryMC#1639 Thermionic Fabricator & Glass Pane - Nedelosk Fix ForestryMC/ForestryMC#1639 Thermionic Fabricator & Glass Pane - Nedelosk Fix ForestryMC/ForestryMC#1624 Crashing - Nedelosk Remove butterfly hatch and add butterfly nursery - Nedelosk Fix ForestryMC/ForestryMC#1621 Some Butterflies have missing textures - Nedelosk Use TileUtil for getting tiles from the world - mezz Fix canNurse because butterflies cannot convert vanilla leaves - mezz Prevent butterflies from converting vanilla leaves to Forestry leaves - mezz Fix ForestryMC/ForestryMC#1616 Smarter tree generation - Nedelosk Fix cocoon - Nedelosk Fix ForestryMC/ForestryMC#1592 Carpenter recipe for Portable Analyzer asks for Magenta Stained Glass Pane - Nedelosk Remove walnut and chestnut from the tree generation list - Nedelosk Improve cocoon positions - Nedelosk Fix ForestryMC/ForestryMC#872 Clean Up and add tree generaton - Nedelosk Fix ForestryMC/ForestryMC#1573 Butterfly shift stats don't match analyzer stats - Nedelosk Fix ForestryMC/ForestryMC#1394 Add podzol as an alternative to mycelium - Nedelosk Fix ForestryMC/ForestryMC#1484 Add podzol recipe to the moistener - Nedelosk Fix ForestryMC/ForestryMC#1569 Can't See Capsule/Can Recipes - Nedelosk Fix ForestryMC/ForestryMC#1610 1.11.2 - Multiblocks not assembling? - Nedelosk Fix ForestryMC/ForestryMC#1590 [1.11.2] Tin tubes creating in the carpenter without tin. - Nedelosk Fix ForestryMC/ForestryMC#1608 Thermionic Fabricator crash - Nedelosk Fix server packets on singeplayer - Nedelosk Fix ForestryMC/ForestryMC#1582 Error in log related to forestry - Nedelosk Fix ForestryMC/ForestryMC#1600 backpackt2.png not found - Nedelosk Fix #1607 Wrong calculation for stamps in letters - Nedelosk Fix Cocoon - Nedelosk Add proper @SideOnly(Side.CLIENT) annotations with help from Minecraft Dev Plugin https://plugins.jetbrains.com/idea/plugin/8327-minecraft-development - mezz Fix ForestryMC/ForestryMC#1595 DataParameter ID issue caused by Forestry carts - mezz Add IAlleleRegistry#addValidAlleleTypes - mezz Allow IWoodTypes besides EnumForestryWoodType to use Forestry models - mezz Fix pipetting small amounts of liquid - mezz fix actually additions integration - Ellpeck Fix ForestryMC/ForestryMC#1568 Oredict carpenter problem - Nedelosk Fix TreeFactory - Nedelosk Add ILeafProvider - Nedelosk Fix ForestryMC/ForestryMC#1572 All trees have apple oak leaves - mezz Expose WoodAccess registration to the API - mezz Fix ForestryMC/ForestryMC#1566 Incompatibility with Schematica - mezz Add minecraft curseforge link - Nedelosk Add issue template and clean up .gitignore - Nedelosk Upadate README.md to 1.11 - Nedelosk Improve cocoons - Nedelosk Add missing code - Nedelosk Clean Up Wood Textures - Nedelosk Clean Up Wood Model Loader - Nedelosk Prevent exception from accessing tile entities from ChunkCache - mezz Fix ForestryMC/ForestryMC#1561 Crash when using the carpenter - mezz Fix ForestryMC/ForestryMC#1563 Crash when viewing bee trades with a villager - mezz Fix ForestryMC/ForestryMC#1565 Farm crash when farmland on at least one side is missing - mezz Fix ForestryMC/ForestryMC#1564 Gamecrash while trying to craft golden electron tube - Nedelosk Fix ForestryMC/ForestryMC#1562 Carpenter recipes not showing properly in JEI - mezz Fix ForestryMC/ForestryMC#1560 network sync issue for genome tracker when player logs in - mezz Fix ForestryMC/ForestryMC#1559 - Nedelosk Clean Up Models, Jei and IInduvidual translators - Nedelosk Clean Up - Nedelosk Update Module - Nedelosk Fix carpenter and thermionic fabricator recipes - Nedelosk Update lang Module - Nedelosk Improve charcoal pile - Nedelosk Clean up backpack resupply handler - mezz Make that the multiblocks error renderers are only work with naturalist eyes - Nedelosk Fix ForestryMC/ForestryMC#1556 Log Piles Missing Models - Nedelosk Add multiblock tooltips and error game overlay renderer - Nedelosk Clean Up greenhouse - Nedelosk
using game 1.11.2 forge 2216 and forestry 5.3.0.26
i just wanted to build an apiary. for it i need Impregnated Casing, but for get that, we need carpenter and seed oil. i built a squeezer, and i made Can from tin, and placed fruit in it, it started progress. okay i got seed oil but i can not get it from the squeezer. i placed Can in it, but nothing happens. can not place bucket... is it my problem? i think it is a bug
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