fix: useAnimatedPath
will no longer jump when interupted
#287
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Description
When using
useAnimatedPath
and you change the path during the animation from state A -> B, the animation will jump to state B and then start the new animation. This leads to jumpy animations. This change changes this so that if you interrupt the animation between state A -> B, the new animation will begin from the current state which can be anywhere between state A and B before animation to state CType of Change
How Has This Been Tested?
Any path using
useAnimatedPath
and interrupt it by changing the path during the animationChecklist: (Feel free to delete this section upon completion)
yarn run check:code
and all checks pass // Things that fail are independent of my changes