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Fix error from class change on client connect
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FortyTwoFortyTwo committed Oct 29, 2023
1 parent 62caa28 commit c884f1f
Showing 1 changed file with 4 additions and 1 deletion.
5 changes: 4 additions & 1 deletion scripting/randomizer.sp
Original file line number Diff line number Diff line change
Expand Up @@ -504,7 +504,7 @@ public void OnGameFrame()
if (IsClientInGame(iClient))
{
//Create a weapon every frame instead of all at once in 1 frame
if (!bWeaponCreated)
if (!bWeaponCreated && TF2_GetPlayerClass(iClient) != TFClass_Unknown)
{
TFClassType nClass = Loadout_GetClientClass(iClient);
ArrayList aWeapons = Loadout_GetClientWeapons(iClient, nClass);
Expand Down Expand Up @@ -875,6 +875,9 @@ void SetClientClass(int iClient, TFClassType nClass)
continue;

g_iClientCurrentClass[iClient][i] = TF2_GetPlayerClass(iClient);
if (g_iClientCurrentClass[iClient][i] == TFClass_Unknown)
ThrowError("Client %d is TFClass_Unknown in SetClientClass", iClient);

TF2_SetPlayerClass(iClient, nClass);
return;
}
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