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This is more of just a long term intention of replacing the current custom rendering API implementations with SDL3's GPU api, once it is ready.
This will likely require breaking changes to the C# Shader API as I believe the plan is for SDL3 to have a custom shader language.
The text was updated successfully, but these errors were encountered:
Merge pull request #1 from MrBrixican/linux-build
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Linux build
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This is more of just a long term intention of replacing the current custom rendering API implementations with SDL3's GPU api, once it is ready.
This will likely require breaking changes to the C# Shader API as I believe the plan is for SDL3 to have a custom shader language.
The text was updated successfully, but these errors were encountered: