Releases: Franisz/zUtilities
Releases Β· Franisz/zUtilities
v0.36
v0.35
v0.34
v0.33
Added new feature that displays protection icon and value next to the focused npc hp bar.
- It is displayed when the player is combat ready, and shown protection will match the damage type of the player.
- This feature can be disabled in
gothic.ini
withShowTargetProtection
option or via ingame menu.
Other changes
- Improved conditions for FocusColor feature that shows if item can be stolen.
- Added dedicated ItemLabels for Shoes and Bracelets.
- Now really fixed the bug where player could trample a dummy copy of itself after transforming from meatbug to human form.
- Added some more info to debug window.
v0.32
RecoveryVisualization
feature now also checks for symbolsNAME_BONUS_HP_PERC
,NAME_BONUS_HP_FULL
,NAME_BONUS_MANA_PERC
,NAME_BONUS_MANA_FULL
to show percentage and full heals.- Pickpocket icon can now be shown if npc has an alternative pickpocket instance name, ending with
_TRY
instead of_DOIT
.
v0.31
v0.30
v0.29
- Added alternative way of quicksaving that helps to preserve older save games. The lower save slots will be saved more frequent, then higher save slots. By: @przemko07
- Change
QuickSaveMode
option for different style or disable:0
- Disabled,1
- Standard,2
- Alternative.
- Change
v0.28
Added ingame options menu
- Menu requires Union 1.0m or higher.
- Menu doesn't contain all the options that are in
gothic.ini
. - Menu choices are named the same as the options in
gothic.ini
and have short description in English.
Other changes
- Fixed
SelectedDialogueColor
not working in Gothic 1. - Fixed
AlternativeDialogueBoxes
working on Gothic 1 trade choice.
v0.27
Added new feature that changes color of log entry titles in player's log book.
- New log entries will appear green and updated ones will be orange.
- This feature can be disabled in
gothic.ini
withLogBookColoring
option.
Added new feature that allows to change color of selected text line in dialogues with SelectedDialogueColor
option.
- Enter any color in
R|G|B
orR|G|B|A
format, e.g.:30|200|60|255
- Leave option empty to keep using default color.
Added new feature that allows to use alternative way of opening locks with lockpicks.
- Essentially, the combination doesn't reset after fail. The player can keep going forward without the need to reenter the already discovered combination over again after every fail.
- This is disabled by default and can be enabled with
RememberLockCombination
option.
Other changes
- Damage popups, time and munition icons will no longer appear when
toggle desktop
command is active. - Time and munition icons will how have same alpha as hp bar.
- Fixed bug where player could possibly trample a dummy copy of itself after transforming from meatbug to human form.
- Trampling meatbugs will no longer work when player is using transformation.