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Releases: Franisz/zUtilities

v0.36

13 Dec 06:51
f807388
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  • QuickSaving is now blocked when the player is transformed. By: @met0rii

v0.35

10 Mar 17:55
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  • QuickSaving is now blocked when saving menu is disabled.

v0.34

17 Feb 12:48
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Added zutilities giveallitems console command. By: @met0rii

Other changes

  • Fixed last crossbow bolt held in hand, not counting for purposes of some features.
  • Various code improvements.

v0.33

13 Feb 13:16
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Added new feature that displays protection icon and value next to the focused npc hp bar.

  • It is displayed when the player is combat ready, and shown protection will match the damage type of the player.
  • This feature can be disabled in gothic.ini with ShowTargetProtection option or via ingame menu.

Other changes

  • Improved conditions for FocusColor feature that shows if item can be stolen.
  • Added dedicated ItemLabels for Shoes and Bracelets.
  • Now really fixed the bug where player could trample a dummy copy of itself after transforming from meatbug to human form.
  • Added some more info to debug window.

v0.32

05 Feb 13:08
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  • RecoveryVisualization feature now also checks for symbols NAME_BONUS_HP_PERC, NAME_BONUS_HP_FULL, NAME_BONUS_MANA_PERC, NAME_BONUS_MANA_FULL to show percentage and full heals.
  • Pickpocket icon can now be shown if npc has an alternative pickpocket instance name, ending with _TRY instead of _DOIT.

v0.31

04 Feb 18:55
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  • Fixed issue in OnTouch hook caused by previous release.
  • Fixed memory leaks related to ReadColor and AddTrivia functions.

v0.30

04 Feb 14:34
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  • Fixed incorrect reading of known state functions leading to not working Inter FocusColor and Docs ItemLabels.
  • Improved conditions for TrampleMeatbug feature.
  • Added information about npc's model scale to DebugHelper feature.
  • Fixed issue #16

v0.29

19 Aug 09:40
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  • Added alternative way of quicksaving that helps to preserve older save games. The lower save slots will be saved more frequent, then higher save slots. By: @przemko07
    • Change QuickSaveMode option for different style or disable: 0 - Disabled, 1 - Standard, 2 - Alternative.

v0.28

22 Jul 12:02
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Added ingame options menu

  • Menu requires Union 1.0m or higher.
  • Menu doesn't contain all the options that are in gothic.ini.
  • Menu choices are named the same as the options in gothic.ini and have short description in English.

Other changes

  • Fixed SelectedDialogueColor not working in Gothic 1.
  • Fixed AlternativeDialogueBoxes working on Gothic 1 trade choice.

v0.27

03 May 10:23
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Added new feature that changes color of log entry titles in player's log book.

  • New log entries will appear green and updated ones will be orange.
  • This feature can be disabled in gothic.ini with LogBookColoring option.

Added new feature that allows to change color of selected text line in dialogues with SelectedDialogueColor option.

  • Enter any color in R|G|B or R|G|B|A format, e.g.: 30|200|60|255
  • Leave option empty to keep using default color.

Added new feature that allows to use alternative way of opening locks with lockpicks.

  • Essentially, the combination doesn't reset after fail. The player can keep going forward without the need to reenter the already discovered combination over again after every fail.
  • This is disabled by default and can be enabled with RememberLockCombination option.

Other changes

  • Damage popups, time and munition icons will no longer appear when toggle desktop command is active.
  • Time and munition icons will how have same alpha as hp bar.
  • Fixed bug where player could possibly trample a dummy copy of itself after transforming from meatbug to human form.
  • Trampling meatbugs will no longer work when player is using transformation.