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enhanced entity rendering #47

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FreddyMSchubert opened this issue Jun 27, 2024 · 1 comment · Fixed by #48
Closed

enhanced entity rendering #47

FreddyMSchubert opened this issue Jun 27, 2024 · 1 comment · Fixed by #48
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@FreddyMSchubert
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One ray can only render one entity. Thus, you can't see other entities through the transparent bits of walls, and many entities look terrible because they hide each other.

Instead, a given ray should be able to render all entities in it's way in order of distance.

@FreddyMSchubert FreddyMSchubert added the enhancement / feature New feature or request label Jun 27, 2024
@FreddyMSchubert FreddyMSchubert self-assigned this Jun 27, 2024
@FreddyMSchubert FreddyMSchubert added bug Something isn't working and removed enhancement / feature New feature or request labels Jun 27, 2024
@FreddyMSchubert
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Entity rendering was properly reworked. It takes more performance now but is fully functional as you'd expect, and as entities are kind of all you interact with in the game, I reckon it's justified.
Merging with master!

@FreddyMSchubert FreddyMSchubert linked a pull request Jun 27, 2024 that will close this issue
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