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Releases: FredrIQ/fiqhack

FIQHack 4.3.0 released

07 Dec 17:18
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Today on December 7th, alongside Fourk, and exactly one year after the release of NetHack 3.6.0, I am happy to announce a release of FIQHack.

FIQHack is a NetHack variant aimed at polishing the base game, adding quality of life features, and improving monster AI, behaviour and symmetry with players. It also has various other changes such as buffing weaker items, making the later parts of the game tougher and reducing reliance on spoilers by attempting to provide more information in-game. The variant is based off NetHack4 and thus comes with the NetHack4 interface. (Effort has been made, however, to provide options for those who prefer the "classic" NH3 interface.)

Play online (Recommended)

Playing online allows you to share your score with other people, discuss the game and encounter each other's death piles, perhaps with a tough challenge awaiting.

US server (Vermont): https://hardfought.org/hterm or ssh nethack@hardfought.org

EU server (London): ssh nethack@eu.hardfought.org

EU server (Germany): https://ascension.run/hterm or ssh nethack@ascension.run

You can chat with other online players at the #hardfought freenode IRC channel. You can also participate in the #nethack-variants channel on RLdiscord at https://discord.gg/9pmFGKx

Download

Windows: http://home.fiq.se/fh/fiqhack.msi

Linux/Mac: See https://github.com/FredrIQ/fiqhack for how to compile it.

Major changes

  • Object searching: use Ctrl+F to search for objects you've seen
  • Autoswap: automatically swap a melee and a ranged weapon as you whack/fire
    projectiles
  • Spell maintenance: recast self-buffing spells automatically spending energy
  • Monster lookup: Upon farlooking monsters, click on them with : to get information about their attacks, resistances, AC, etc
  • Object lookup: Inspecting items for more information gives actual useful details
  • Energy regenerates much faster, making it easier to cast spells early
  • Monsters will use far more items and will do so far more intelligently
  • Improved monster/player symmetry in general, monsters can now do several things only players could (e.g. getting intrinsics from corpses, wishing), and vice versa (players can be slowed/cancelled)
  • Dragons are twice as fast and twice as smart as before
  • Innate resistances are now typically partial, reducing damage by 50% or effects by up to 67%. To get complete immunity, wear items that grant the resistance, including magical properties that now spawn on mundane gear!

Full changelog: https://nethackwiki.com/wiki/FIQHack

Bug reports

You can report bugs with the game at http://trac.nethack4.org

Contact me

You can either reach me in #hardfought or #nethack4 on Freenode's IRC, or by @fiq on RLdiscord. You can also send mail to fredde1994 (at gmail.com)