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games/pokerth: Fix build with protobuf 22+
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sunpoet committed Dec 14, 2023
1 parent f379f77 commit 066b9d5
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Showing 2 changed files with 91 additions and 2 deletions.
8 changes: 6 additions & 2 deletions games/pokerth/Makefile
Expand Up @@ -26,12 +26,16 @@ LIB_DEPENDS= libboost_thread.so:devel/boost-libs \
BUILD_DEPENDS= ${LOCALBASE}/include/websocketpp/client.hpp:devel/websocketpp \
protoc:devel/protobuf

USES= compiler:c++11-lang gl gmake iconv qmake qt:5 sdl sqlite ssl
USES= compiler:c++17-lang gl gmake iconv localbase:ldflags qmake qt:5 sdl sqlite ssl
USE_GL= gl
USE_CXXSTD= c++11
USE_CXXSTD= c++17
USE_QT= buildtools:build core gui network sql sql-sqlite3 widgets
USE_SDL= mixer

CXXFLAGS+= -D_LIBCPP_ENABLE_CXX17_REMOVED_UNARY_BINARY_FUNCTION
LDFLAGS+= -labsl_log_internal_check_op \
-labsl_log_internal_message \
-lprotobuf
QMAKE_SOURCE_PATH= pokerth.pro
QMAKE_ARGS+= CONFIG+="client"
WRKSRC= ${WRKDIR}/${DISTNAME}-rc
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85 changes: 85 additions & 0 deletions games/pokerth/files/patch-protobuf
@@ -0,0 +1,85 @@
--- pokerth_common.pro.orig 2017-08-16 12:24:03 UTC
+++ pokerth_common.pro
@@ -1,14 +1,14 @@
# QMake pro-file for PokerTH

-!c++11 {
+!c++17 {
system( $$QMAKE_CXX -dumpversion | grep -e "^6.[0-9]" > /dev/null ) {
greaterThan(QT_MAJOR_VERSION, 5) | equals(QT_MAJOR_VERSION, 5) {
- CONFIG += c++11
+ CONFIG += c++17
}
else {
equals(QT_MAJOR_VERSION, 4) : greaterThan(QT_MINOR_VERSION, 7) {
- CONFIG += "c++11"
- QMAKE_CXXFLAGS += "-std=gnu++11"
+ CONFIG += "c++17"
+ QMAKE_CXXFLAGS += "-std=gnu++17"
}
else {
error (QT must be greater and 4.8+)
@@ -17,10 +17,10 @@
}
}

-c++11 {
+c++17 {
!system( $$QMAKE_CXX -dumpversion | grep -e "^6.[0-9]" > /dev/null ) {
equals(QT_MAJOR_VERSION, 4) : greaterThan(QT_MINOR_VERSION, 7) {
- QMAKE_CXXFLAGS += "-std=gnu++11"
+ QMAKE_CXXFLAGS += "-std=gnu++17"
}
}
}
--- src/engine/local_engine/tools.cpp.orig 2017-08-16 12:24:03 UTC
+++ src/engine/local_engine/tools.cpp
@@ -43,6 +43,7 @@
#include <boost/nondet_random.hpp>
#include <boost/random/uniform_int.hpp>
#include <boost/random/variate_generator.hpp>
+#include <random>


using namespace std;
@@ -68,9 +69,10 @@ static inline void InitRandState()

void Tools::ShuffleArrayNonDeterministic(int *inout, unsigned count)
{
+ std::random_device rd;
+ std::mt19937 g(rd());
InitRandState();
- nondet_rng rand(*g_rand_state);
- random_shuffle(&inout[0], &inout[count], rand);
+ std::shuffle(&inout[0], &inout[count], g);
}

void Tools::GetRand(int minValue, int maxValue, unsigned count, int *out)
--- src/net/common/servergame.cpp.orig 2017-08-16 12:24:03 UTC
+++ src/net/common/servergame.cpp
@@ -32,6 +32,7 @@
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include <algorithm>
+#include <random>

#include <net/servergame.h>
#include <net/servergamestate.h>
@@ -295,6 +296,8 @@ ServerGame::InternalStartGame()
{
// Initialize the game.
PlayerDataList playerData(GetFullPlayerDataList());
+ std::random_device rd;
+ std::mt19937 g(rd());

if (playerData.size() >= 2) {
// Set DB Backend.
@@ -307,7 +310,7 @@ ServerGame::InternalStartGame()
// Note: This does not use a cryptographically strong
// random number generator.
vector<boost::shared_ptr<PlayerData> > tmpData(playerData.begin(), playerData.end());
- random_shuffle(tmpData.begin(), tmpData.end());
+ std::shuffle(tmpData.begin(), tmpData.end(), g);
copy(tmpData.begin(), tmpData.end(), playerData.begin());

// Set order of players.

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