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games/veloren-weekly: reduce memory usage during build
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Suggested by:	diizzy

(cherry picked from commit ead75c8)
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jbeich committed Apr 29, 2023
1 parent d19055d commit 10262df
Showing 1 changed file with 30 additions and 0 deletions.
30 changes: 30 additions & 0 deletions games/veloren-weekly/files/patch-nodebug
@@ -0,0 +1,30 @@
Don't generate debuginfo as the binaries will be stripped

--- Cargo.toml.orig 2023-04-25 17:26:27 UTC
+++ Cargo.toml
@@ -79,25 +79,6 @@ panic = "abort" # don't need unwinding so we can skip
lto = true
debug = false
panic = "abort" # don't need unwinding so we can skip including the landing pads for that
-# line tables so we can have useful backtraces for in-house crates
-[profile.release.package."veloren-network"]
-debug = 1
-[profile.release.package."veloren-network-protocol"]
-debug = 1
-[profile.release.package."veloren-common"]
-debug = 1
-[profile.release.package."veloren-common-systems"]
-debug = 1
-[profile.release.package."veloren-client"]
-debug = 1
-[profile.release.package."veloren-server"]
-debug = 1
-[profile.release.package."veloren-server-cli"]
-debug = 1
-[profile.release.package."veloren-voxygen"]
-debug = 1
-[profile.release.package."veloren-world"]
-debug = 1

# used for cargo bench
[profile.bench]

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