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Renaming a grounded part by removing the "lock" character breaks the assembly #12789
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Related:
@PaddleStroke this lock icon as part of the name seems to be conflicting. |
It seems that moving that lock indicator to be a true icon rather than part of the name/label would resolve much of the unwanted behavior. |
The lock character has to go. I have not found the best solution yet. |
Related to #12141? This is partially about not using the displayed text as the name of the part and replacing it with an attribute modified elsewhere. |
After reading, I don't think the two issues are related, other than they both refer to a component's name. Thanks everyone! |
I think we need to start thinking about displaying multiple icons for an item in the tree. Overlays are too crowded and hard to understand |
I'm not sure what you are trying to say, would you mind explaining what you mean so I can understand? Here or on discord? |
Is there an existing issue for this?
Problem description
When adding a part as grounded, it gets a name with a "lock" (馃敀) character appended. If that character is removed, the assembly is broken.
Steps to reproduce:
Shortened traceback here, but there are about a thousand instances of this repeated message:
There seems to be some logic relying on the name of the grounded part. If that is the case, the assumption that the name will not be changed by users seems rather unsafe.
Full version info
Subproject(s) affected?
Assembly
Anything else?
File to reproduce =>
Box lock bug.zip
Code of Conduct
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