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[Problem] Issues with nested parts in treeview #7606
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Added screenshots + file attachment + About info |
I've ran into this issue myself many times, often with assemblies. |
To add to this from the FreeCAD Day 2024 Complaint Session: |
Indeed the treeview has some issues with information management. But in reading the original bug description here, it seems what's being described is that the 3d view has display issues after so many levels of nesting within the tree structure. In relation to the reported issue, it may be a problem which stems from using Coin3D as a rendering engine as it was reported in the linked forum thread to not be present in linkstage which has implemented a different renderer. |
This remains a significant problem for us. To maybe give this a nudge, let me announce that epiray is offering a donation of EUR 500 once this bug is fixed.
…On 10.03.24 11:02, obelisk79 wrote:
Indeed the treeview has some issues with information management. But in reading the original bug description here, it seems what's being described is that the 3d view has display issues after so many levels of nesting within the tree structure.
In relation to the reported issue, it may be a problem which stems from using Coin3D as a rendering engine as it was reported in the linked forum thread to not be present in linkstage which has implemented a different renderer.
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Is there an existing issue for this?
Forums discussion
https://forum.freecadweb.org/viewtopic.php?f=8&t=72556
Version
0.20 (Release)
Full version info
Subproject(s) affected?
No response
Issue description
From the forum thread:
In complex designs, I use nested parts for assembly. Once I nest more than 29 parts, they no longer display correctly. Either they are not transformed any more, or the wire frame stays put, while the volume shading of the assembly still transforms. See the following example:
I have boiled the problem down to the following example, in which each nesting level contains a bar, and each level transforms upwards and 10° around the z axis:
level_029 still displays correctly, the following levels display on top of level_029. The geometry logic still seems fine, when I blindly click at a location where I expect the correctly transformed part to be, it selects o.k.
nesting_test.zip
Anything else?
I just compress them in to a zip file and paste file in to github --luzpaz
Code of Conduct
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