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FFViperCompat #1
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I assigned @Multifalcon to this bug as you told me he was hunting it. The bug appears to be in this method. There are a bunch of The problem here is that |
Yeah lets look to the compatlib for a quick fix and hopefully we find the override. |
Unfortunately the person that introduced the override to the code probably hasn't touched Falcon in 8 years. |
Morning, finally I have connection. You are right about the bug, in the incialization, unfortunately, I must delay the bug fix, for reallfe issues, ASAP I will come to the FFcode. |
Hi all, I believe I have found and fixed this bug, I am wondering how I should upload this fix. Thanks! Plutonium |
@Multifalcon: That's not a problem, personal issues are well understood. @PlutoniumHeart: If you think you have it fixed, take the following steps to get the patch to us for review:
If you're having too much trouble with this, send me an email or a PM on the forums and you can give me the fix to apply in some other manner. Doing this through GitHub will give you proper credit, though. |
@gbchaosmaster: Hi, I should be able to do that tomorrow. But in the case that I had a problem doing this, I will let you know. Thanks. Plutonium |
@PlutoniumHeart: Alrighty, I look forward to seeing your changes. The sooner we can get rid of this issue, the better. Cheers, |
Good morning. All the best, |
Geat Job Plutonium. I work on this issue for a while and I am so happy you have found the way to fix |
…on 4.0 developers. Probably at their time this low-level read routine was not included in the VS's library, but now it is, and the old one is not working, thus causing Issue FreeFalcon#1, I comment it out, it seems to be working. I also commented out a line in "TexBank.cpp" which sets the "maxCompressedSize" to 0xffffffff causing the following new comand to fail. The application still having problems at this point, the problem seem to be located in "DrawParticleSys.cpp" the function "bool DrawableParticleSys::LoadParameters(void)" I am not quite familar with DirectX stuff, so I am going to leave it to you guys at the moment. I have found a low-level read routine overridden by the original Falcon 4.0 developers. Probably at their time this low-level read routine was not included in the VS's library, but now it is, and the old one is not working, thus causing Issue FreeFalcon#1, I comment it out, it seems to be working. I also commented out a line in "TexBank.cpp" which sets the "maxCompressedSize" to 0xffffffff causing the following new comand to fail. The application still having problems at this point, the problem seem to be located in "DrawParticleSys.cpp" the function "bool DrawableParticleSys::LoadParameters(void)" when the while loop goes into "On("size"){}" part. I am not quite familar with DirectX stuff, so I am going to leave it to you guys at the moment. Plutonium Signed-off-by: Plutonium <zhitaoli.hust@gmail.com>
Signed-off-by: PlutoniumHeart <zhitaoli.hust@gmail.com>
Right now weather Module will not initialize correctly after FFViper was compiled
correctly. This has to do with General overrides. The Problem is known and is
not solved read.
Topics: FRead Problem, past bug in VC++ Compiler.
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