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Francisco edited this page Aug 29, 2015 · 11 revisions

MOBS_GOBLINS-MOD for MINETEST

by FreeLikeGNU https://forum.minetest.net/viewtopic.php?f=9&t=13004 https://github.com/FreeLikeGNU/mobs_goblins based on MOBS-MOD by PilzAdam, KrupnovPavel, Zeg9, TenPlus1 https://forum.minetest.net/viewtopic.php?f=9&t=9917

This mod adds several Goblins to Minetest that should spawn near ore deposits or lairs underground (below 1).

Existing Goblins:

  • Digger Goblin

  • spawns near group:stone and converts stone to air

  • steals torches

  • Non-aggressive unless punched

  • Cobble Goblin

  • spawns near group:stone and converts stone to mossycobble

  • Non-aggressive unless punched

  • Coal Goblin

  • Non-aggressive unless punched

  • spawns near coal ore

  • steals torch nods from caves

  • TODO: Mine coal exposed to air

  • Iron Goblin

  • Non-aggressive unless punched

  • spawns near iron ore

  • TODO: Mine iron exposed to air

  • Gold Goblin

  • Non-aggressive unless punched

  • spawns near gold ore and mossycobble

  • TODO: Mine gold exposed to air

  • Diamond Goblin

  • spawns near diamond ore and mossycobble

  • aggressive, will attack if nearby

  • Goblin King

  • spawns near mossycobble

  • aggressive, will attack if nearby

  • TODO spawn only in area with glowing fungus

Planned Goblins:

  • TNT Goblin

  • converts coal nodes to TNT

  • Berzerker Goblin

  • ignites TNT nodes

  • Fungal Goblin

  • grows glowing fungus on mossycobble

Other TODO tasks:

  • cleanup codebase, parametric spawning/attributes of goblins
  • currently the goblins lua is large and cludgy. Idealy there will be one mobs_goblins:goblin mob registered, but it will take on appearance and attributes based on environmental factors where it is spawned.
  • a goblin_type parameter needs to be implemented
  • goblin related creatures and flora
  • goblins that are comfortable (near a fair amount of mossycobble, well underground -50 or so) should cultivate foods that goblins like, mushrooms, molepigs, beefworms.
  • There should be some pesky creatures such as large spiders, large cave rats, werechickens etc.
  • goblin waterways/sewers underground
  • better sounds - COMPLETED
  • current pig sounds for goblins are sad. Adventuretest game has good soundfx for goblins 😄
  • model and animation improvements
  • Current model is ok, but stands a bit to straight
  • Model should be made for armor texture application
  • Animation could be more goblin like (sulking, shifty, sniffing about, sneaking, goblin dancings etc) and less player-like
  • rework texture maps
  • I've run out of space using the current texture map based on player. A refactor and larger texturemap may be needed.
  • goblin armor and wielding
  • duh! goblins should be able to have some kind of rudimentary armor and weapons shown as they appear. Also wield tools during construction.
  • goblins acting as groups
  • goblins should call for backup, run from player to goblin groups for ambush, build out lairs etc...
  • goblins creating traps
  • nasty things triggered only by player (short drops, explosives, sprung spikes, etc)
  • goblins stealing things from players that are snuck up upon.
  • some goblins should be good at staying behind the player and attempt to steal something (there should be some way to clue players that this is about to happen)

#License of Media Files: