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Fiery Touch upgrade tweak #1088
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@russon77 regarding first one, if the unit is up to 3 hexagons distance, meaning there can be up to 3 empty hexagons between Abolished and the target unit, as it has a long hand and can reach further. Regarding second point, no, but Chimera's Disturbing Sound displays full hexagons up until the first target, then dashed ones as the projectile might continue to next ones if the initial target gets killed. Animation wise, Abolished will stretch hand up to a few hexagons and if not hitting anything, the fire from its hand will continue a few hexagons more, so it's a fireball throw in a way, kinda like a water splash :D I might edit the ability and/or upgrade descriptions to improve them or tweak the ranges a bit in the future. |
This issue is up for grabs once again since last coder didn't submitted any PR so far! |
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Hi, im interested in trying to resolve this issue. I got a question, to make a visual effect for the skill is part of the request? i`ve never created a pull request via issueHunt, it is imperative to use it? |
@leodrk Heya! No visual effect needed, as that's already done. This is about tweaking the ability's own upgrade a little bit. |
@leodrk Are you still looking into this? If not, it's fine, let me know. One week soft deadline otherwise, meaning it will be up for takes again. |
hi sorry for the delay, i will dedicate the next days to this issue and notify you by this chat if I cannot resolve it |
@leodrk Understood. I hope that you'll manage :) |
Issue up for taking once again. PR's welcome! |
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Currently the ability is coded to be a regular 3 range inline attack on a single target, doing 10 slash and 10 fire damage. The upgrade extends the range to 5. I don't believe that's how it should work based on its description, or this issue. Can you please clarify exactly how this ability, and its upgrade should work?
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Idea with this is the following:
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@nandastone So instead of using dashed hexagons (which would add confusion and represent "unavailable" targets usually), we should actually use scaled down lined hexagons instead, which will represent less efficiency or damage, that way we can eventually make them scale percentage wise in order to solve an issue like #326, by differentiating more viable targets overall and showing bigger hexagons under such targets. Nightmare's Icicle Tongue could or Snow Bunny's Chilling Spit could make very good use of it. I think the 10 slash + 10 burn damage is a bit too low considering this is a lvl 7 unit, we should buff that to 15 slash + 15 burn. |
As discussed in Discord, I'm having trouble understanding exactly how the requested changes should work, as the functionality you're describing sounds quite different to the current ability. Because this is a very "visual" change, it'd be a huge help if you could visually mock up how the ability should work regarding targeting and activation. For example, screenshots with annotations demonstrating the new rules in different situations and showing the hex visual states. |
@nandastone I've revamped the OP to be more clear and also included mock-up(s). Hopefully the idea is depicted properly now :) |
Abolished "Fiery Touch" ability change + shrunken targeting hexes, fixes FreezingMoon#1088
Abolished's Fiery Touch should be tweaked:
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