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remember viewed unit #851
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Related to this issue #1147 |
Hi, can I try working on this issue? |
@c3ho Sure thing, give it a go! |
I have a question, did you want to remember the last unit viewed until it was successfully materialized and then randomize it again? |
@c3ho Well, the materialization ability, |
I've figured out more or less what changes I need to make to remember viewed units. However, I'm running into an issue right now, because I don't have a global variable to memorize/keep track of the creatureType, everytime I call showCreature (by pressing r or the godlet printer) it will randomize. Do you have any suggestions? |
@c3ho I don't really see the issue... you have your answer right there I guess, just like you got access to the source code and you can edit it, so make a variable if you have to! xD |
Seems this is not working anymore, regression that needs to be fixed. |
remember last viewed unit for materialization, fixes FreezingMoon#851
…d-unit regression fix for showing last selected unit, closes FreezingMoon#851
The last selected/viewed unit should be remembered for each player tab. This is useful for when wanting to materialize a unit and then canceling in order to move Dark Priest to a better location in order to try again.
Clicking an avatar or right clicking a unit should keep their current behavior, focusing on that specific unit.
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