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Set fullScreenScaleMode #1709

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merged 1 commit into from Jul 31, 2020
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Vorlent
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@Vorlent Vorlent commented Jul 31, 2020

Fix #673

Fullscreen uses a different scaling mode by default (ScaleManager.NONE).
scaleMode and fullScreenScaleMode are now identical and the same scaling is now being used in both outside and inside fullscreen mode.

I have also added some minor UI cleanup that makes the launch UI slightly more usable on smartphones.
If you want I can upload those changes in a different PR.


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gitpod-io bot commented Jul 31, 2020

@Vorlent
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Vorlent commented Jul 31, 2020

I'm not sure why those checks are failing. Any ideas?

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Vorlent commented Jul 31, 2020

I also noticed there is a duplicate issue for this. #1702

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DreadKnight commented Jul 31, 2020

@Vorlent Well done, was aware some Phaser thingy was missing that was dealing with this 👍 I've tested it and works well.
Yeah, that one was a duplicate, I've closed it accordingly. Regarding checks, don't mind them for now, as some of them are rather unrelated and very retarded it seems.

Regarding that other PR, if you mean the pre-match screen UI, feel free to make new PR. If it's related to the in-game HUD, then feel free to take a swing at issue #1505

Don't forget to 🌟 the project and hope to see more PR's from you :-)

@DreadKnight DreadKnight merged commit a1c1aed into FreezingMoon:master Jul 31, 2020
CyberBishop pushed a commit to CyberBishop/AncientBeast that referenced this pull request Apr 20, 2023
Set fullScreenScaleMode so that game is playable on mobiles in fullscreen, fixes FreezingMoon#673 FreezingMoon#1702
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bad canvas scaling on fullscreen mobile
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