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Award Types

Freyavf edited this page Aug 11, 2023 · 5 revisions

There are four possible awards for top stats: Total, consistency, average, and percentage. Here is an explanation for each of them.

Consistency awards are given for players with top scores in the most fights. This means that someone achieved top x stat in the most fights, where x is the number of players considered as top players, which is defined in the config file (see the page on config files for the defaults and how to change them). A player only gets a consistency award if they achieved a certain percentage of the top consistent player's total stats. This percentage is also defined in the config file and defaults to 50% for the overview stats. E.g., if Player A had top damage in all fights and overall did 2million damage, everyone else needs to do at least 1million damage to be considered for a top damage consistency award.

Total awards are given to players with overall top scores. For most stats, the total computation is simple, as it is just the sum over all fights a player was in. For buffs, it's a bit more complex since the values for generation squad are average values over the duration of a fight. Therefore, to get the total value of a buff, the value in each fight is multiplied with the duration of that fight, and the results over all fights are summed up. The same goes for distance to tag. A player only gets a total award if they achieved a certain percentage of the top total player's total stats. This percentage is also defined in the config file and defaults to 50% for the overview stats.

Average awards are given to players with the highest average stats over the duration of fights they were in. An exception is damage taken, where the average is computed over time in combat.

Percentage awards are similar to consistency awards: They are given to players who achieved top stats most often relative to the amount of fights in which they were involved. This means that a player who wasn't there for all of the fights, but got top stats in every one he was there, will get a percentage award, even if there was maybe someone else who achieved top stats more often. There is a minimum attendance percentage for this award type so that giving an award to a player who was only there for a single fight can be avoided. It is set in the config file.

In principle, all award types can be given for all desired stats. In our guild, we found that total awards make sense for all desired stats except distance to tag and damage taken - the longer a fight is, the higher the damage taken and the sum of the distances is, thus giving awards for low overall damage would mean rewarding people leaving early. For more information on how the awards are stored in the .xls and .json output files see the page on output files.

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