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@Friendly0Fire Friendly0Fire released this 07 Oct 05:36
· 477 commits to master since this release

This release rounds up all feature requests and fixes all bugs reported by users on the subreddit. This release is also the first open source public release with accompanying MIT license.

New Features

  • M4/M5 mouse button support.
  • Chainloading support: rename another addon to d3d9_mchain.dll and place it in the bin64 directory to have it be loaded through this plugin. N.B.: Chainloading ArcDPS through this (by renaming ArcDPS to d3d9_mchain.dll) will not work for versions of ArcDPS prior to the October 7th, 2017 release.
  • Full [REDACTED] mount support! Set it up in the options menu.
  • New optional keybind which always shows the overlay in the middle of the screen. Useful for Action Camera users!
  • New setting to choose whether to relocate the mouse to the center of the screen when using the new Center Locked keybind described above. Relocating the mouse does not reorient the camera in Action Camera mode, but streamlines the mount selection process.
  • A simple cursor is displayed on-screen under the game's cursor when the overlay is being displayed. This is especially helpful when the game cursor is hidden (Action Camera, holding LMB/RMB).
  • Modifier keys (Shift, Alt, Ctrl) can now be used as keybinds on their own.
  • New setting to prevent mouse movement in game when the overlay is displayed. When that setting is turned on and the overlay is displayed, the camera will not turn when in Action Camera mode or holding LMB/RMB.

Changes

  • Reduced input delays for actual mounting.
  • Added a proper readme which is integrated with GitHub.
  • Added a Clear button to all keybinds which replaces the Set button when setting a keybind.
  • Reorganized options menu to make descriptions more readable and to highlight the current keybind being set, if any.

Bug Fixes

  • Fixed dead zone for all inputs caused by the options menu even when the menu was hidden.
  • Arrow keys and other such "extended" keys now work properly as keybinds.
  • Fixed crash if a keybind config was set but empty.