Simple wrapper around the eternal return black survival documentation.
Most of the documentation can be found at BserClient.
Havent done too many C# projects. Free feel to have any pr you believe can improve this project.
Need to redo this project.
The initial version is
dotnet add package BserClient --version 1.0.0
A simple project looks like
using System;
using BserClient;
using System.Threading.Tasks;
namespace sample_bser_console_app
{
class Program
{
static async Task Main(string[] args)
{
string apiKey = Environment.GetEnvironmentVariable("BSER_APIKEY");
BserHttpClient client = new BserHttpClient(apiKey, "v1);
BserClient.Types.BserMetaData bserData = await client.GetData();
}
}
}
For interactive notebooks see https://github.com/FriendlyUser/black-survival-interactive
- https://docs.microsoft.com/en-us/dotnet/core/testing/unit-testing-with-dotnet-test
- https://docs.microsoft.com/en-us/dotnet/core/tools/dotnet-sln
- https://github.com/giraffe-fsharp/Giraffe (for .net build process)
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