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Equipment.py
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Equipment.py
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import config
import pygame
import Slot
slot_keys = {pygame.K_1: 0, pygame.K_2: 1, pygame.K_3: 2, pygame.K_4: 3, pygame.K_5: 4, pygame.K_6: 5, pygame.K_7: 6, pygame.K_8: 7, pygame.K_9: 8, pygame.K_0: 9}
class Equipment:
slot_png = pygame.image.load("slot.png")
slot_dirt_png = pygame.image.load("slotDirt.png")
slot_stone_png = pygame.image.load("slotStone.png")
slot_tree_png = pygame.image.load("slotTree.png")
slot_iron_png = pygame.image.load("slotIron.png")
slot_gold_png = pygame.image.load("slotGold.png")
slot_diamond_png = pygame.image.load("slotDiamond.png")
picked_slot_png = pygame.image.load("pickedSlot.png")
pygame.font.init()
quantity_font = pygame.font.SysFont("arial", 32 // 2)
slots = []
picked_slot = 0
clicked_slot = None
already_clicked = False
eq_opened = False
crafting_opened = False
def __init__(self):
for i in range(49):
self.slots.append(Slot.Slot("empty"))
def draw_bar(self, window):
for i in range(10):
if self.slots[i].item == "empty":
window.blit(self.slot_png, (config.screen_width // 2 - 5 * 32 + i * 32,
config.screen_height - 2 * 32))
elif self.slots[i].item == "dirt":
window.blit(self.slot_dirt_png,
(config.screen_width // 2 - 5 * 32 + i * 32,
config.screen_height - 2 * 32))
elif self.slots[i].item == "tree":
window.blit(self.slot_tree_png,
(config.screen_width // 2 - 5 * 32 + i * 32,
config.screen_height - 2 * 32))
elif self.slots[i].item == "stone":
window.blit(self.slot_stone_png,
(config.screen_width // 2 - 5 * 32 + i * 32,
config.screen_height - 2 * 32))
elif self.slots[i].item == "iron":
window.blit(self.slot_iron_png,
(config.screen_width // 2 - 5 * 32 + i * 32,
config.screen_height - 2 * 32))
elif self.slots[i].item == "gold":
window.blit(self.slot_gold_png,
(config.screen_width // 2 - 5 * 32 + i * 32,
config.screen_height - 2 * 32))
elif self.slots[i].item == "diamond":
window.blit(self.slot_diamond_png,
(config.screen_width // 2 - 5 * 32 + i * 32,
config.screen_height - 2 * 32))
if self.slots[i].item != "empty" and self.slots[i].quantity != 1:
quantityText = self.quantity_font.render(str(self.slots[i].quantity), True, (255, 255, 255))
window.blit(quantityText, (config.screen_width // 2 - 5 * 32 + 32 // 5 + i * 32,
config.screen_height - 2 * 32 + 32 * 2 // 5))
def draw_eq(self, window):
for i in range(3):
for j in range(10):
if self.slots[10 * (i + 1) + j].item == "empty":
window.blit(self.slot_png, (config.screen_width // 2 - 5 * 32 + j * 32,
config.screen_height - 7 * 32 + 32 * i))
elif self.slots[10 * (i + 1) + j].item == "dirt":
window.blit(self.slot_dirt_png, (config.screen_width // 2 - 5 * 32 + j * 32,
config.screen_height - 7 * 32 + 32 * i))
elif self.slots[10 * (i + 1) + j].item == "tree":
window.blit(self.slot_tree_png, (config.screen_width // 2 - 5 * 32 + j * 32,
config.screen_height - 7 * 32 + 32 * i))
elif self.slots[10 * (i + 1) + j].item == "stone":
window.blit(self.slot_stone_png, (config.screen_width // 2 - 5 * 32 + j * 32,
config.screen_height - 7 * 32 + 32 * i))
elif self.slots[10 * (i + 1) + j].item == "iron":
window.blit(self.slot_iron_png, (config.screen_width // 2 - 5 * 32 + j * 32,
config.screen_height - 7 * 32 + 32 * i))
elif self.slots[10 * (i + 1) + j].item == "gold":
window.blit(self.slot_gold_png, (config.screen_width // 2 - 5 * 32 + j * 32,
config.screen_height - 7 * 32 + 32 * i))
elif self.slots[10 * (i + 1) + j].item == "diamond":
window.blit(self.slot_diamond_png, (config.screen_width // 2 - 5 * 32 + j * 32,
config.screen_height - 7 * 32 + 32 * i))
if self.slots[10 * (i + 1) + j].item != "empty" and self.slots[10 * (i + 1) + j].quantity != 1:
quantityText = self.quantity_font.render(str(self.slots[10 * (i + 1) + j].quantity),
True, (255, 255, 255))
window.blit(quantityText, (config.screen_width // 2 - 5 * 32 + 32 // 5 + j * 32,
config.screen_height - 7 * 32 + 32 * i + 32 * 2 // 5))
def draw_crafting(self, window):
for i in range(40, 49):
if self.slots[i].item == "empty":
window.blit(self.slot_png, (config.screen_width // 2 + 7 * 32 + ((i - 40) % 3) * 32,
config.screen_height - 7 * 32 + ((i - 40) // 3) * 32))
elif self.slots[i].item == "dirt":
window.blit(self.slot_dirt_png, (config.screen_width // 2 + 7 * 32 + ((i - 40) % 3) * 32,
config.screen_height - 7 * 32 + ((i - 40) // 3) * 32))
elif self.slots[i].item == "tree":
window.blit(self.slot_tree_png, (config.screen_width // 2 + 7 * 32 + ((i - 40) % 3) * 32,
config.screen_height - 7 * 32 + ((i - 40) // 3) * 32))
elif self.slots[i].item == "stone":
window.blit(self.slot_stone_png, (config.screen_width // 2 + 7 * 32 + ((i - 40) % 3) * 32,
config.screen_height - 7 * 32 + ((i - 40) // 3) * 32))
elif self.slots[i].item == "iron":
window.blit(self.slot_iron_png, (config.screen_width // 2 + 7 * 32 + ((i - 40) % 3) * 32,
config.screen_height - 7 * 32 + ((i - 40) // 3) * 32))
elif self.slots[i].item == "gold":
window.blit(self.slot_gold_png, (config.screen_width // 2 + 7 * 32 + ((i - 40) % 3) * 32,
config.screen_height - 7 * 32 + ((i - 40) // 3) * 32))
elif self.slots[i].item == "diamond":
window.blit(self.slot_diamond_png, (config.screen_width // 2 + 7 * 32 + ((i - 40) % 3) * 32,
config.screen_height - 7 * 32 + ((i - 40) // 3) * 32))
if self.slots[i].item != "empty" and self.slots[i].quantity != 1:
quantityText = self.quantity_font.render(str(self.slots[i].quantity),
True, (255, 255, 255))
window.blit(quantityText, (config.screen_width // 2 + 7 * 32 + ((i - 40) % 3) * 32 + 32 // 5,
config.screen_height - 7 * 32 + ((i - 40) // 3) * 32 + 32 * 2 // 5))
def draw_picked_slot(self, window):
window.blit(self.picked_slot_png, (config.screen_width // 2 - 5 * 32
+ self.picked_slot * 32,
config.screen_height - 2 * 32))
def change_picked_slot(self, events):
for event in events:
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 5:
self.picked_slot += 1
self.picked_slot %= 10
if event.button == 4:
self.picked_slot -= 1
self.picked_slot %= 10
elif event.type == pygame.KEYDOWN:
if slot_keys.get(event.key, 2137) != 2137: #basically check if event.key in dictionary
self.picked_slot = slot_keys[event.key] #set slot
def set_slot(self, item):
for i in range(40):
if self.slots[i].item == item and self.slots[i].quantity < 64:
self.slots[i].quantity += 1
return
for i in range(40):
if self.slots[i].item == "empty":
self.slots[i] = Slot.Slot(item)
self.slots[i].quantity += 1
return
def remove_items(self, slot_index, qu):
self.slots[slot_index].quantity -= qu
if self.slots[slot_index].quantity <= 0:
self.slots[slot_index].item = "empty"
self.slots[slot_index].quantity = 0
def draw_clicked_slot(self, window):
if self.clicked_slot is not None:
if 0 <= self.clicked_slot < 10:
window.blit(self.picked_slot_png, (config.screen_width // 2 - 5 * 32 + self.clicked_slot % 10 * 32,
config.screen_height - 2 * 32))
elif 10 <= self.clicked_slot < 40 and self.eq_opened:
window.blit(self.picked_slot_png, (config.screen_width // 2 - 5 * 32 + self.clicked_slot % 10 * 32,
config.screen_height - 8 * 32 + self.clicked_slot // 10 * 32))
elif 40 <= self.clicked_slot < 49 and self.crafting_opened:
window.blit(self.picked_slot_png, (config.screen_width // 2 + 7 * 32
+ ((self.clicked_slot - 40) % 3) * 32,
config.screen_height - 7 * 32
+ ((self.clicked_slot - 40) // 3) * 32))
# 0 - 9 - bar
# 10 - 39 - eq
# 40 - 48 - crafting
def click_slot(self, events):
for event in events:
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
mouse_pos = pygame.mouse.get_pos()
last_clicked = self.clicked_slot
for i in range(49):
if i < 10:
if config.screen_width // 2 - 5 * 32 + i * 32 < mouse_pos[0] < \
config.screen_width // 2 - 4 * 32 + i * 32 \
and config.screen_height - 2 * 32 < mouse_pos[1] < config.screen_height - 32:
self.clicked_slot = i
elif i < 40 and self.eq_opened:
if config.screen_width // 2 - 5 * 32 + (i % 10) * 32 < mouse_pos[0] < \
config.screen_width // 2 - 4 * 32 + (i % 10) * 32 \
and config.screen_height - 8 * 32 + (i // 10) * 32 < mouse_pos[1] < \
config.screen_height - 7 * 32 + (i // 10) * 32:
self.clicked_slot = i
elif i < 49 and self.crafting_opened:
if config.screen_width // 2 + 7 * 32 + ((i - 40) % 3) * 32 < mouse_pos[0] < \
config.screen_width // 2 + 8 * 32 + ((i - 40) % 3) * 32 \
and config.screen_height - 7 * 32 + ((i - 40) // 3) * 32 < mouse_pos[1] < \
config.screen_height - 6 * 32 + ((i - 40) // 3) * 32:
self.clicked_slot = i
if last_clicked is not None:
if self.slots[last_clicked].item != "empty":
if last_clicked != self.clicked_slot:
if self.slots[last_clicked].item != self.slots[self.clicked_slot].item:
temp = self.slots[last_clicked]
self.slots[last_clicked] = self.slots[self.clicked_slot]
self.slots[self.clicked_slot] = temp
self.clicked_slot = None
else:
self.slots[self.clicked_slot].quantity = self.slots[self.clicked_slot].quantity \
+ self.slots[last_clicked].quantity
self.slots[last_clicked] = Slot.Slot("empty")
if self.slots[self.clicked_slot].quantity > 64:
for i in range(self.slots[self.clicked_slot].quantity - 64):
self.set_slot(self.slots[self.clicked_slot].item)
self.slots[self.clicked_slot].quantity = 64
self.clicked_slot = None
else:
self.clicked_slot = None
else:
self.clicked_slot = None
def update(self, events):
self.change_picked_slot(events)
self.click_slot(events)
def draw(self, window):
self.draw_bar(window)
if self.eq_opened:
self.draw_eq(window)
if self.crafting_opened:
self.draw_crafting(window)
self.draw_picked_slot(window)
self.draw_clicked_slot(window)