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Releases: FritzsHero/RoadArchitect

3.0.0

14 Sep 20:33
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Same Release as 2.5.0 but without FormerlySerializedAs code, which provides backwards compatibility.
Update to 2.5.0 first. Update all your roads and save everything. Now you can update to 3.0.0 without much trouble.

Release 3.0.0 contains these changes over 2.5.0:

  • Removed 552 lines of code (FormerlySerializedAs attributes)

Release 3.0.0 contains these changes over 2.4.0:

  • Refactored DestroyImmediate usage
  • Changed temporary material variables to private
  • Added an option to disable road updates
  • Refactored NullifyList method
  • Refactored clamping of construction values
  • Refactored setup of edge object maker
  • Refactored deletion in road constructor
  • Refactored deletion in intersection cleanup
  • Removed redundant EdgeObjectEditorMaker
  • Removed redundant SplinatedMeshEditorMaker
  • Removed gizmo toggle on nodes
  • Refactored road materials reset
  • Refactored ToggleWireframes
  • Removed editorDisplayString in node
  • Removed isEditorSelected in node
  • Removed unused intersection gizmos
  • Refactored wizard window type
  • Refactored node dragging in editor
  • Added unit test 10
  • Removed unused ProgressBar
  • Changed Remove all button
  • Refactored RemoveAllEdgeObjects
  • Refactored RemoveAllSplinatedObjects
  • Added OnDrawGizmosSelected for intersections
  • Simplified ConstructRoadStoreTerrainHistory
  • Removed sortID code
  • Moved editor specific code into EngineIntegration

2.5.0

14 Sep 20:21
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Release 2.5.0 contains these changes over 2.4.0:

  • Refactored DestroyImmediate usage
  • Changed temporary material variables to private
  • Added an option to disable road updates
  • Refactored NullifyList method
  • Refactored clamping of construction values
  • Refactored setup of edge object maker
  • Refactored deletion in road constructor
  • Refactored deletion in intersection cleanup
  • Removed redundant EdgeObjectEditorMaker
  • Removed redundant SplinatedMeshEditorMaker
  • Removed gizmo toggle on nodes
  • Refactored road materials reset
  • Refactored ToggleWireframes
  • Removed editorDisplayString in node
  • Removed isEditorSelected in node
  • Removed unused intersection gizmos
  • Refactored wizard window type
  • Refactored node dragging in editor
  • Added unit test 10
  • Removed unused ProgressBar
  • Changed Remove all button
  • Refactored RemoveAllEdgeObjects
  • Refactored RemoveAllSplinatedObjects
  • Added OnDrawGizmosSelected for intersections
  • Simplified ConstructRoadStoreTerrainHistory
  • Removed sortID code
  • Moved editor specific code into EngineIntegration

2.4.0

22 Sep 21:32
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Release 2.4.0 contains these changes over 2.3.0:

  • Added automatic rename of edge objects (Feature #29)
  • Added automatic rename of splinated objects (Feature #29)

2.3.0

19 Sep 19:11
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Release 2.3.0 contains these changes over 2.2.0:

  • Removed runtime blockers
  • Removed unused Notification script
  • Changed EditorMenu namespace to RoadArchitect
  • Renamed EditorMenu
  • Changed Road to use its own settings instead of RoadSystem settings
  • Implemented bridge and intersection view

2.2.0

29 Jul 21:37
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Release 2.2.0 contains these changes over 2.1.0:

  • Upgraded materials to use standard shader

This makes the materials upgradable via the HDRP wizard in just one click.

2.1.0

25 Jul 19:27
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Release 2.1.0 contains these changes over 2.0.2:

  • Implemented GUID based GetBasePath
  • Cache base path
  • Fixed cross platform GetBasePathForIO
  • Fixed oncoming rotation of edge objects
  • Implemented rotation locking #10

2.0.2

04 Jul 07:02
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Fixed regression with versions prior to 2019.2

2.0.0

09 Jun 23:14
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Finally 2.0.0 has arrived featuring a ton of improvements.
This includes:

  • Simplifications inside code
  • Refactoring
  • New unit tests
  • Fixes to traffic lights
  • And some more. You can read a more detailed list of changes in the Changelog.

I hope you have fun with this release.

Best Regards

FritzsHero

v1.9_FH

07 Jun 10:10
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This release features some improvements to the code performance and readability.

v1.8_FH

07 Jun 10:10
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  • Improved Vars-name and Script-format.
  • Also fixed minor bugs.

See the Changelog for more Informations.