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v1.1.3: Compilers are confusing

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@FromDarkHell FromDarkHell released this 23 Jan 02:04
· 3 commits to master since this release

Installation

  1. Drag into Borderlands3\OakGame\Binaries\Win64
  2. Any DLL based plugins go into Borderlands3\OakGame\Binaries\Win64\Plugins

For more information go to the README

Note for Developers:

If you need to delay the loading of your DLL, edit Plugins\pluginLoader.ini to contain something like:

[PluginLoader]

[HelloWorldDLL.dll]
delaySeconds=1

where delaySeconds is how many seconds you want to delay loading (a better solution would generally be hooking into stuff btw 👍 )
As BL3 is compiled for x64 all of your libraries need to be x64 (or x64 compatible)

Changes

  • Fix an issue with some weird different compilation options (for BL3)
  • Bonus (of this fix) is that it now doesn't require the copying of d3d11.dll from Sys32.

Enjoy!