Skip to content

Frozen-Team/3FEngine

Repository files navigation

#

3FEngine

Dependencies

C\C++ Libraries

- SDL
- EntityX
- RapidJSON
- cppformat
- easyloggingpp
- Eigen
- FBX SDK
- GLI

Software

- CMake

Use PowerVR?

How to get started

  1. Clone repository:

    git clone https://github.com/Frozen-Team/3FEngine.git cd 3FEngine git submodule update --init --recursive

  2. Download FBX SDK.

  3. Install FBX SDK. You can install it to either $ENGINE_ROOT/3dparty/install folder or custom path.

  4. If FBX SDK installed outside of 3dparty/install folder, you should set environment variable FBXSDK_ROOT, the path to the library root folder.

To set variable in Windows type in cmd:

setx FBXSDK_ROOT "Your_FBX_SDK_path_here"
  1. Download boost. CAUTION Use link for the latest version of msvc.
  2. Repeat steps 3 and 4. Use Boost_ROOT evironment variable.
  3. For Windows platform it is needed to get Windows SDK. Google Windows SDK for your particular windows platform(Windows SDK for Windows10)
    7a) Set DXSDK_DIR variable point to root directory of DirectX(the directory where you install the Windows SDK. By Default for Windows10: C:\Program Files (x86)\Windows Kits\10).
  4. Run $ENGINE_ROOT/3dparty/make_all.bat to build 3dparty libraries. You can do this step manually (step 8a).
    x86-64 architecture set by default. In order to change architecture change generator type in make_all.bat to either "Visual Studio 14 2015" or "Visual Studio 14 2015 Win64" for x86 or x86-64 respectively.
    8a) Go to 3dparty directory and generate solution using CMake. Build a whole solution in both Debug and Release configurations. After each build make the install step (build INSTALL project).
  5. Generate the solution for 3FEngine from root directory after successful build of libs.
    Limitation: The solution can be generated for only one architecture: either x86 or x86-64.

CMake Generator Visual Studio supported only for now.
10) Open the generated solution, and set working directory (game project properties -> Configuration Properties -> Working Directory) to

$(ProjectDir)..\deploy

both for Debug and Release configurations.

Documentation

You will need the doxygen tool to generate documentation. Install it, and set environment variable DOXYGEN_EXECUTABLE that point to Doxygen`s binary directory.

About

3FEngine - A 3D Game Engine

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages