Skip to content

Commit

Permalink
Update Version 0.9.1.5
Browse files Browse the repository at this point in the history
Changelog Version 0.9.1.5:
- fixed multiplayer problem with the game settings with alpha version 0.9.1.5
- released alpha version as beta version
Changelog from alpha:
- added more variables to debug
- fixed problem where CVT-gearbox damage was more than 100%
- (not 100% sure) fixed problem where a CVT-repair was started without starting it / vehicle could no longer be started after repair
- added game setting to set the amount of the repair costs
- added game setting to set the repair length
- added game setting to set how often damages occur
- added game setting to set the working time (time in which the repair is carried out)
- renamed "damages" to "faults" in the english translation
- adapted pallet shop icon
- added so that the repair length depends on the amount of days per month
- remade and fixed problems with the calculation when a repair will be finished
- removed upper limit of damages that can be repaired at once (before 12 - now infiite)
- fixed problem when starting a repair before 7 am that takes multiple days
- repairs can now take more than 2 days
- fixed problem where the number of faults counted infinitely high after loading the savegame with alpha version 0.9.1.5
  • Loading branch information
Frvetz committed Apr 4, 2024
1 parent d6bce56 commit 2f8a9b4
Show file tree
Hide file tree
Showing 3 changed files with 6 additions and 3 deletions.
Binary file modified FS22_RealisticDamageSystem.zip
Binary file not shown.
6 changes: 3 additions & 3 deletions events/SettingsChangeEvent.lua
Original file line number Diff line number Diff line change
Expand Up @@ -35,11 +35,11 @@ end

function SettingsChangeEvent:readStream(streamId, connection)
self.CostsState = streamReadInt32(streamId)
self.CostsSetting = streamWriteFloat32(streamId)
self.CostsSetting = streamReadFloat32(streamId)
self.LengthState = streamReadInt32(streamId)
self.LengthSetting = streamWriteFloat32(streamId)
self.LengthSetting = streamReadFloat32(streamId)
self.IntervallState = streamReadInt32(streamId)
self.IntervallSetting = streamWriteFloat32(streamId)
self.IntervallSetting = streamReadFloat32(streamId)
self.OpeningState = streamReadInt32(streamId)
self.OpeningSetting = streamReadInt32(streamId)
self.ClosingState = streamReadInt32(streamId)
Expand Down
3 changes: 3 additions & 0 deletions modDesc.xml
Original file line number Diff line number Diff line change
Expand Up @@ -39,6 +39,7 @@ Zusätzlich können die Kosten für die Reparatur und die Menge der Schäden im
- Kompatibel mit dem Mod "Fortgeschrittener Farm Manager (Advanced Farm Manager)"
- Kompatibel mit dem Mod "Auto Repair"
- Kompatibel mit dem Mod "Mobile Werkstatt" (ersetzt nicht die Wartungspallete!)
- Kompatibel mit dem Mod "FS22_Real_Vehicle_Breakdowns"
- Ingame Tutorial verfügbar
(Konsolenbefehl "rdsResetTutorial" verfügbar, um das ingame Tutorial für sich selbst neu zu starten)
- Hilfe im ESC-Menü verfügbar
Expand Down Expand Up @@ -90,6 +91,7 @@ In addition, the costs for the repair and the amount of damages can be set in th
- Compatible with the mod "Advanced Farm Manager"
- Compatible with the mod "Auto Repair"
- Compatible with the mod "Mobile Workshop" (does not replace the maintenance pallet!)
- Compatible with the mod "FS22_Real_Vehicle_Breakdowns"
- In-game tutorial available
(Console command "rdsResetTutorial" available to restart the in-game tutorial for yourself)
- Help available in the ESC menu
Expand Down Expand Up @@ -140,6 +142,7 @@ En outre, les coûts de réparation et le montant des dommages peuvent être dé
- Compatible avec le mod "Advanced Farm Manager"
- Compatible avec le mod "Auto Repair"
- Compatible avec le mod "Atelier Mobile" (ne remplace pas la palette de maintenance !)
- Compatible avec le mod "FS22_Real_Vehicle_Breakdowns"
- Tutoriel disponible dans le jeu
(La commande console "rdsResetTutorial" est disponible pour redémarrer le tutoriel en jeu)
- Aide disponible dans le menu ESC
Expand Down

0 comments on commit 2f8a9b4

Please sign in to comment.