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WIP: Conglomeration of progress I'd made on an airplane many months ago #916

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Commits on Sep 15, 2019

  1. Brought in EightBittr version with consolidated creator functions

    EightBittr just changed the built-in creators (e.g. `createAreaSpawner`) to provide more component details. This matches that change by overriding the new built-in components from EightBittr so that no more built-in creators need to be recreated here.
    Josh Goldberg committed Sep 15, 2019
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  2. Brought in EightBittr version with consolidated creator functions

    EightBittr just changed the built-in creators (e.g. `createAreaSpawner`) to provide more component details. This matches that change by overriding the new built-in components from EightBittr so that no more built-in creators need to be recreated here.
    Josh Goldberg committed Sep 15, 2019
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  3. Used new EightBittr version with numCols, numRows

    Josh Goldberg committed Sep 15, 2019
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  4. Used new BabyIoc version too

    Josh Goldberg committed Sep 15, 2019
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  5. Recreated IGroups in Groups.ts

    Josh Goldberg committed Sep 15, 2019
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Commits on Sep 18, 2019

  1. shenanigans-manager@0.2.44

    Josh Goldberg committed Sep 18, 2019
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Commits on Sep 20, 2019

  1. Merge previously editing branches

    Josh Goldberg committed Sep 20, 2019
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  2. Fixed grass to overlay Characters in grass

    Josh Goldberg committed Sep 20, 2019
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  3. Fixed height offset for Pokemon sprites

    Josh Goldberg committed Sep 20, 2019
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  4. Added party order switching

    Josh Goldberg committed Sep 20, 2019
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  5. Fixed thing.process bug preventing flower, water waving

    Josh Goldberg committed Sep 20, 2019
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  6. Used single '%' as menuGrapher replacer key

    Josh Goldberg committed Sep 20, 2019
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  7. Used class members for variable group names

    Josh Goldberg committed Sep 20, 2019
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Commits on Sep 21, 2019

  1. Swallowed space events, very annoying

    Josh Goldberg committed Sep 21, 2019
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Commits on Sep 23, 2019

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  2. Added Pokemon and Option menu tests

    Josh Goldberg committed Sep 23, 2019
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  3. Got grass shadows to work: PixelDrawr's drawHeight

    `GrassOverlay` was a nifty idea but didn't really work well. This goes back to the old graphics system of putting a 'shadow' equivalent of the Character underneath it, and reducing the height of the real one.
    Josh Goldberg committed Sep 23, 2019
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  4. Don't let players stop walking if they're above a ledge

    Josh Goldberg committed Sep 23, 2019
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Commits on Sep 27, 2019

  1. Set a quadrant for every 64 pixels

    Josh Goldberg committed Sep 27, 2019
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  2. Configuration menu
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Commits on Jun 21, 2020

  1. WIP: 'airplane'

    JoshuaKGoldberg committed Jun 21, 2020
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