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Load pre-generated map to play on #41

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5 tasks done
stefanhendriks opened this issue Feb 18, 2015 · 4 comments · Fixed by #183
Closed
5 tasks done

Load pre-generated map to play on #41

stefanhendriks opened this issue Feb 18, 2015 · 4 comments · Fixed by #183
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@stefanhendriks
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stefanhendriks commented Feb 18, 2015

Acceptance criteria:

Depends on:
#25 - for units (closed)
#21 - for the concept of 'teams' / factions (closed)

  • format has to be decided
  • has terrain data
  • has team start positions
  • has team units (depends on Render wheeled units #25)
  • has team structures
@stefanhendriks stefanhendriks added this to the Alpha 1 milestone Feb 18, 2015
@stefanhendriks
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#25 is solved. It would be wise to do this last (after #21 - so we have this idea of 'teams')

@stefanhendriks
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Solved #21 so this issue is ready to build

@stefanhendriks
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this is not really needed for an alpha 1. We can do with easy generated maps?

@stefanhendriks stefanhendriks removed this from the Alpha 1 milestone Apr 4, 2015
@stefanhendriks stefanhendriks added this to the v0.0.3 base building milestone Sep 25, 2015
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I will again move this out of the scope for this milestone. I am not sure if we need this, or use a pregenerated map. (from a seed?)

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