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Simple Furry Graphics Library (For K210 - Micropython UI Framework)

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SFGL

Simple Furry Graphics Library (For K210 - Micropython) Create GUI for K210

Example

import sensor, image, time, lcd
import touchscreen as ts
import ulab as np
import gc
from sfgl import *


def enter(status, **kwargs):
    global renderer
    if status == 0:
        renderer.setanimate("Furry",1, alpha=0)
        cam = FurryController.Camera(scale=0.25)
        renderer.destorycontroller("Furry")
        renderer.addcontroller(cam, "Camera", 0)
        renderer.setanimate("Camera",5, scale=1)
    else:
        print("Press")

def test(name, **k):
    print(name)

def welcome_main():
    global renderer
    lcd.init()
    ts.init()
    background = image.Image()
    Logo = image.Image().draw_string(100, 80, "SFGL \nCLICK TO CONTINUE", color=(200,0,0), scale=2)
    renderer = FurryRenderer(background)
    Logo = FurryController.Button(Logo, x=0,y=0, alpha=100)
    Logo._before_render = test
    Logo.setbind(enter)
    renderer.addcontroller(Logo, "Furry", 0)
    #renderer.setanimate("Furry",2,alpha=100)
    clock = time.clock()
    print(lcd.freq(20000000))
    for i in range(1000):
        clock.tick()
        renderer.render()
        time.sleep_ms(1)
        print(clock.fps())

def main():
    # Set GC
    gc.enable()
    GCSIZE = 2 * 1024 * 1024
    if maix.utils.gc_heap_size() != GCSIZE:
        maix.utils.gc_heap_size(GCSIZE)
    # Set Cpu/Kpu
    # Start Up
    welcome_main()


main()

Constrcut

  • FurryRenderer

  • FurryController

    • Pic
    • Button
    • Camera
    • Text
    • Basic

Function

SET TOUCHSCREEN -> SET ANIMATION -> before_render() -> RENDER -> after_render() -> GET TOUCHSTATUS -> SHOW ON LCD

Optimistic Controller

  1. Use Basic as Super Class
  2. set "optimistic_render" as True
  3. define _render(self, images, cotroller, message) in your class
  4. You can see "Text" Controller for example

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