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New Portal Guns + various other tweaks
- New Portal Guns, Portal Gun Frame, and Portal Gun Casing - Tweaked the metal grating blocks - Tweaked the border of the Insulation blocks - Fixed Conversion Gel z fighting with stuff - Removed the energy ball in the laser relay for consistency, since none of the other laser nodes have it anymore now that the laser is a raycast. May be added back via other means in the future. - KNOWN ISSUE: The lights on the portal gun no longer change color. Something with the portal_gun_dyeable texture was specific to the old models, and I'm unsure what it was.
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113 changes: 99 additions & 14 deletions
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src/main/resources/assets/portalcubed/blockstates/conversion_gel.json
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20 changes: 8 additions & 12 deletions
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src/main/resources/assets/portalcubed/models/block/conversion_gel.json
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@@ -1,20 +1,16 @@ | ||
{ | ||
"credit": "Made with Blockbench", | ||
"ambientocclusion": false, | ||
"textures": { | ||
"0": "portalcubed:block/conversion_gel", | ||
"particle": "portalcubed:block/conversion_gel" | ||
"particle": "portalcubed:block/conversion_gel", | ||
"conversion_gel": "portalcubed:block/conversion_gel" | ||
}, | ||
"elements": [ | ||
{ | ||
"from": [0, 0, 0], | ||
"to": [16, 0.01, 16], | ||
{ "from": [ 0, 0, 0.1 ], | ||
"to": [ 16, 16, 0.1 ], | ||
"faces": { | ||
"north": {"uv": [0, 0, 16, 1], "texture": "#0"}, | ||
"east": {"uv": [0, 0, 16, 1], "texture": "#0"}, | ||
"south": {"uv": [0, 0, 16, 1], "texture": "#0"}, | ||
"west": {"uv": [0, 0, 16, 1], "texture": "#0"}, | ||
"up": {"uv": [0, 0, 16, 16], "texture": "#0"} | ||
"north": { "uv": [ 0, 0, 16, 16 ], "texture": "#conversion_gel" }, | ||
"south": { "uv": [ 0, 0, 16, 16 ], "texture": "#conversion_gel" } | ||
} | ||
} | ||
] | ||
} | ||
} |
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