Unreal Engine 4 Project - Showcase Visual Scripting (Blueprint) with focus on object-oriented programming
following the course "Unreal Engine Blueprint Developer: Learn Visual Scripting" on GameDev.tv https://www.gamedev.tv/p/unreal-blueprint last visited 09.06.2020 16:09
Materials and Static Meshes are from Unreal Engine 4 Starter Content
Control the Pawn with W,A,S,D
Press Escape to end the application anytime
Crystal_Project: Project Files (.uproject)
Editor Startup Map: "Level01"
Blueprints containing amongst other things:
Custom Pawn with damage system implemented in "BP_PlayerPawn", "BP_DamageVolume" and "BP_Projectile"
Level/Map System implemented in "BP_WinVolume"
Animations implemented in "BP_Crystal" and "BP_Cannon"
Level01: Pawn movement, collectible Crystals and Win Volume
Level02: Cannon and Projectiles
Level03: Cannon and Projectiles variations
Level04: Pawn variation (see Level BP) and Damage Volume
WindowsNoEditor: Application (.exe) for Win64 (Controls see above)