-
Notifications
You must be signed in to change notification settings - Fork 4
/
config.yml
207 lines (163 loc) · 6.21 KB
/
config.yml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
# AdvancedSpawners
# Made by GC
# Version: 3.6.13
# Release date: 2022/02/13
# ** Commands and permissions
# /advancedspawners - Main command; Permission: 'advancedspawners.help'
# Some configurable settings are explained, others should be self-explanatory.
# Join https://advancedplugins.net/discord for support with configuration.
# General Settings
settings:
# Available languages list: https://as.advancedplugins.net/languages
# You can edit any language file in /AdvancedSpawners/lang folder
language: 'en'
# Spawner Item Settings
spawnersDisplay:
# Should spawner item be glowing?
glowing: true
# Settings for Spawner Stacking
spawnerConfiguration:
# Is spawner stacking enabled
# Explanation: Spawner Stacking is combining multiple spawners into one block
# It greatly increases server performance and reduces number of blocks players must place
enabled: true
# Placement Permissions
# Should permissions for each spawner to place be enabled?
# Permission is 'as.place.<mob name>' - works with Custom & Vanilla mobs
placementPermissions: false
# Limit of stacked spawners per one spawner block
# Set to 0 for unlimited amount
spawnerStackLimit: 0
# Radius in which placed spawners will be combined
# If set to 0, player will need to right-click spawner block for stacking
combiningRadius: 3
# Should spawners have a random chance to drop spawners when exploded?
# Set 100 to always drop, 0 to never drop.
dropFromExplosionChance: 10
# Placing / Breaking messages
stackInteraction:
# Message types for placing & breaking spawners
# Change to 'NONE' to disable
# - CHAT
# - ACTIONBAR
# - NONE
messageType: CHAT
# Changing Spawner Type with Monster Eggs
# Permission: advancedspawners.changeTypeWithEgg
changeSpawnerWithMonsterEgg: false
# Hologram Configuration
holograms:
# Should static holograms on top of spawners be enabled?
# Holograms display amount of mobs stacked in the spawner, e.g. "Zombie Spawner (x1)"
enabled: true
# Spawning amount per Spawner in stack
# Formats:
# - '<min>-<max>', e.g.: '1-3', random number of mobs between 1 and 3 to be spawned per spawner
# - '<amount>' e.g.: '1', 1 mob will be spawned per spawner
# Whatever random number is used, it will be multiplied by number of spawners
spawningAmount: '1-3'
# Settings for mob stacking
mobSettings:
# Should mobs stack?
# Enabling this will yield huge performance increase
# Recommended to leave as 'true'
stackMobs: true
# In what radius should mobs stack?
# Maximum radius size: 16
stackRadius: 16
# Minimum mobs of same type in combining radius for mobs to start stacking
# Set to -1 to disable
minimumMobs: -1
# Should name be shown without amount when stacked mob count is just 1?
showStackedNameWithoutAmount: true
# Kill whole stack? If set to false, mobs will be killed one by one
killWholeStack: false
# Maximum Stack size for mobs
# Set to -1 to disable
maximumStackSize: -1
# Stacking Blacklist
# Mobs that shouldn't stack
stackingBlacklist:
- 'WITHER'
- 'ENDER_DRAGON'
- 'PARROT'
- 'WOLF'
- 'CAT'
# Stacking World blacklist
# Worlds, in which mobs will not be stacked
stackingWorldsBlacklist:
- 'EXAMPLE_WORLD'
- 'ANOTHER_EXAMPLE_WORLD'
# For what spawning reasons should not stack mobs?
# This works for vanilla & custom mobs
# Spawn Reasons: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
stackReasonsBlacklist:
- CUSTOM #Disables stacking from plugins spawning mobs
- BEEHIVE
# Spawner Breaking Configuration
breaking:
# Should all spawners break at once spawner block is broken?
breakAll: false
# Is silktouch enabled for spawners?
# Players require 'advancedspawners.silktouch' permission to use this
# Use chances for dropping broken spawners: 'advancedspawners.silktouch.<percentage amount>' (1-100)
# If player doesn't have the chance permission, it will drop 100% of the time
spawnersSilkTouch: true
# No Silktouch warning
# Should a player with silktouch permission and without the enchantment on item
# have the spawner breaking cancelled?
noSilktouch:
warning: true
# If silktouch is enabled for spawners, what level of silk touch
# is required to mine spawners?
spawnerSilkTouchLevel: 1
# Should broken spawners teleport to inventory?
teleportOnBreak: false
# Should natural spawners drop when silktouched?
dropNatural: true
# Configuration for Random Mob Spawning
randomSpawning:
# Is Random Spawning enabled?
enabled: true
# In what radius of player should mobs spawn?
# This respect all limitations of server (i.e. spawning range set)
playerRadius: 40
# What is the chance custom mob will spawn?
# The higher the chance, the more will spawn
# Setting to 100% will not make all mobs custom, only all attempts custom mobs (highest count of mobs)
spawnChance: 50
# How many custom mobs at total can be on the server?
# This limit is only for random spawned custom mobs
randomMobLimit: 50
# Random Spawn-able custom mobs list
mobsAllowedToRandomSpawn:
- 'Gorilla'
- 'Monkey'
- 'Dragon'
- 'Tiger'
- 'Turtle'
# Worlds list for random spawning
# In what worlds should random custom mobs spawn
worldList:
- 'world'
# General mob settings, may not apply to custom mobs
# Changes behaviours throughout the server
generalMobSettings:
# Should mobs have AI?
# If set to false, mobs will become 'dumb' and wont move or be aggressive
mobAI: true
# How many max hits are allowed to be done on mobs in 1 second?
hitCount: 8
# Should hostile mobs burn in sunlight?
hostileBurn: true
# Should mobs drop items when dying due to fall damage
fallDamageDrops: true
# Should whole mob stack die on fall damage?
# This is useful for fall damage based grinders
fallDamageDieAll: true
# Should mobs drop exp when they get killed by fall damage?
fallDamageExp: true
# Disable all functionality with vanilla spawners / mobs?
disableAllVanillaFunctions: false
# Should mob knockback be enabled?
mobKnockbackEnabled: true