A simple header only entity component system (ECS) written in C++17. Currently in use by the Insight Engine.
Designed to be cache friendly, easily consumable, and expandable using templates.
Visual Studio 2019
x64 compatible CPU
ECS::EntityAdmin EntityAdmin;
Entity_t Entity = EntityAdmin.CreateEntity();
StaticMeshComponent* pMesh = EntityAdmin.AddComponent(Entity, {}, {});
ScriptComponent* pScript = EntityAdmin.AddComponent(Entity, "Path/To/File.hi");
GeometryProcessingSystem GeometrySystem(EntityAdmin);
while(AppIsRuning)
{
GeometrySystem.Execute();
}
EntityAdmin.RemoveComponentById<StaticMeshComponent(pMesh->GetId());
EntityAdmin.DestroyEntity(Entity);