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Introduce a Mask Building System #5

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arunoda opened this issue Jun 29, 2022 · 0 comments
Open

Introduce a Mask Building System #5

arunoda opened this issue Jun 29, 2022 · 0 comments

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@arunoda
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arunoda commented Jun 29, 2022

Here using the Landscape Height & Other information, we should be able to create some masks. These are not "paint layers". But some masks.

We can create a mask using the following things:

  • Height Data
  • Normal Data
  • Noises
  • Edge Noises
  • Merge with an existing mask (use operations: add, multiply or subtract)
  • Merge with an existing paint layer (use operations: add, multiply or subtract)
  • Painting Manually
  • Paint geometry shapes
  • Project a static mesh

Here are set of things that we can do with masks:

  • Apply paint layers
  • Use for applying landscape height (noises, etc)
  • Directly send them to the material for additional work
  • Access these via Blueprints (for foot sounds & other effects)
  • Spawn Foliage
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