Releases: GDi4K/unreal-terrain-magic
Add support for Unreal Engine 5.2
Various Fixes & Code Refactoring
This release does not contain any new functionality. But it sets the base as the set of features we are shipping later.
Also, this contains some fixes related to:
- Crashing issues with "Find Landscape Layer Info" blueprint node on 5.1
- Some text caption fixes
This is a backward compatible release.
Fix: Making sure Preview Mode works with UpdateLandscapeSize tool
This is just a bug fix for 1.18.1.
In that version, we introduced GeoTiff import. With that, there's a feature to scale the Landscape to match the real size of the GeoTiff terrain.
It was not working well with the Preview Mode & this update fixes that bug.
Scale Landscape to Meet the Real Landscape Size (based on GeoTiff data)
Now, there's a simple utility to update the size of the Landscape to reflect the actual size of the Landscape.
We do this based on the information available on GeoTiff files.
Introducing GeoTiff Import Support
Now, you can import High-Resolution HeightData into Unreal Engine Landscape with TerrainMagic.
Soon, you will be able to create Nanite Meshes with GeoTiff files as well.
Noise for Earth Landscape Clips
Now we have an easy-to-use Noise layer for Earth Landscape Clip.
This might help us to add some details back when bringing in low-res height data.
This is a backward-compatible release
Hello Unreal 5.1
This version contains some changes which make TerrainMagic work inside UE 5.1
Introducing the Realtime Preview Mode
As the name implies, with this mode we can modify Landscape Clips in real time. You no longer need to invalidate after you change the position or parameters.
Currently, this works only for Height data, but weight map support coming soon.
Introduce Better Fading & Blending Support
Now we can Blend multiple landscapes together very nicely. Now we support changing the height via Z-axis translations.
The fading works much better with minimum z height as well.
Also, there's a new BaseLandscapeClip, where we can set the initial landscape height. Which can be handy in many places.
Fix some packaging issues in 1.12.0
This is exactly the same as the 1.12.0 release but contains some fixes specifically made for Epic Marketplace submission.