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Releases: GDi4K/unreal-terrain-magic

Add support for Unreal Engine 5.2

13 May 07:50
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This is the same version as the 1.19.0 version but contains some headers which need to work with Unreal Engine 5.2.

Various Fixes & Code Refactoring

01 Feb 12:09
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This release does not contain any new functionality. But it sets the base as the set of features we are shipping later.
Also, this contains some fixes related to:

  • Crashing issues with "Find Landscape Layer Info" blueprint node on 5.1
  • Some text caption fixes

This is a backward compatible release.

Fix: Making sure Preview Mode works with UpdateLandscapeSize tool

19 Dec 10:37
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This is just a bug fix for 1.18.1.
In that version, we introduced GeoTiff import. With that, there's a feature to scale the Landscape to match the real size of the GeoTiff terrain.

It was not working well with the Preview Mode & this update fixes that bug.

Scale Landscape to Meet the Real Landscape Size (based on GeoTiff data)

17 Dec 18:35
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Now, there's a simple utility to update the size of the Landscape to reflect the actual size of the Landscape.
We do this based on the information available on GeoTiff files.

Introducing GeoTiff Import Support

15 Dec 05:35
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Now, you can import High-Resolution HeightData into Unreal Engine Landscape with TerrainMagic.
Soon, you will be able to create Nanite Meshes with GeoTiff files as well.

Noise for Earth Landscape Clips

25 Nov 16:53
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Now we have an easy-to-use Noise layer for Earth Landscape Clip.
This might help us to add some details back when bringing in low-res height data.

This is a backward-compatible release

Hello Unreal 5.1

08 Oct 17:15
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This version contains some changes which make TerrainMagic work inside UE 5.1

Introducing the Realtime Preview Mode

05 Oct 17:16
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As the name implies, with this mode we can modify Landscape Clips in real time. You no longer need to invalidate after you change the position or parameters.

Currently, this works only for Height data, but weight map support coming soon.

Introduce Better Fading & Blending Support

26 Sep 19:33
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Now we can Blend multiple landscapes together very nicely. Now we support changing the height via Z-axis translations.
The fading works much better with minimum z height as well.

Also, there's a new BaseLandscapeClip, where we can set the initial landscape height. Which can be handy in many places.

Fix some packaging issues in 1.12.0

23 Sep 00:05
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This is exactly the same as the 1.12.0 release but contains some fixes specifically made for Epic Marketplace submission.