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Updated readme
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napcode committed Aug 9, 2017
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Expand Up @@ -9,6 +9,21 @@ as glslDevil ( http://www.vis.uni-stuttgart.de/glsldevil/ ), by
Thomas Klein, Magnus Strengert and Thomas Ertl.


Status and important notes
--------------------------

There is currently no active development and no active maintenance.

Please expect problems and expect that you will need to touch some code in order to fix them. We are
around to help though. Historically, the source code became open source after being beginning its
life as part of a university project. After that, the community integrated CMake, made the project
build on Windows, current Linux systems, partially on OSX and integrated Mesa as GLSLCompiler. Most
of the development was done on Linux. Hence, Linux is probably the best choice in terms of debugger
functionality and build difficulties.
If you experience any issues, please check the github issue tracker and file a
new ticket if need be.


Building
------

Expand Down Expand Up @@ -68,6 +83,7 @@ Long-term goals
- [ ] Support OSX.
- [x] Improve GLSL language grammar support to incorporate newer dialects including switch/case.
- [ ] Support OpenGL contexts for newer versions of OpenGL.
- [ ] Decouple the debugger logic from the UI (allow remote debugging)


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