Skip to content

exploring the versatility of semaphores by implementing semaphore based syncrhonisation constructs from scratch in C++20.

License

Notifications You must be signed in to change notification settings

GLaDOS-418/blinker

Repository files navigation

blinker

Introduction

Semaphore means signal in french (or greek maybe, idk). hence an adjacent name, blinker. This project implements simple semaphore based syncrhonisation constructs from scratch in C++20.

don't use in production directly(mostly).

Common syncrhonisation Patterns

  • signal() and wait() implemented using atomics instead of delegating it to OS semaphores.
  • aka counting semaphore.
  • a n-way-multiplexer is Sempahore{n}.
  • lock() and unlock() are a wrapper over binary semaphore.
  • this is not the same as std::mutex as there is no sense of ownerships in semaaphores.
  • but, the interface is the same so, can be used with RAII constructs like std::lock_guard.
  • aka binary semaphore.
  • arrive_and_wait() waits for N threads to reach till a point then signal all at once.
  • aka single-use barrier.
  • arrive_and_wait() waits for N threads to reach till a point then signal all at once.
  • TODO: implement a completion function to run after the completion of each phase.
  • aka reusable barrier.
  • lock(Semaphore&) and unlock(Semaphore&) takes the same semaphore as argument.
  • first thread acquires the exclusive access to the resource and the last thread releases it.
  • best understood by the common shared resource access problem like reader-writer problem.
  • in reader-writer, a reader acquires exclusive access to the resource via a lightswitch to allow multiple readers while the writer can simply wait on the Semaphore passed to that switch.

SharedMutex (exclusive-access is starvation prone)

  • aka read-critical reader-writer lock.
  • threads either acquire shared access to the resource via lock_shared() or an exclusive access via lock().
  • follows the traits of both Lockable and SharedLockable so, can be used with both std::shared_lock & std::lock.
  • As long as there's a shared-access thread with the access to the resource, no thread can gain exclusive-access.
  • This might lead to 'Starvation'.
  • For example, this can be used as a RW-lock where stale reads are acceptable.

No-Starve SharedMutex (fair contention between exclusive-access & shared-access threads)

  • same interface as SharedMutex above.
  • aka no-starve reader-writer lock.
  • implemented such that there's fair contention between readers and writers.
  • once a writer starts waiting, while all existing readers can finish their tasks, no other reader gets exclusive-access.
  • this enables for at least one writer to get exclusive-access once all existing readers finish their tasks.
  • this prevents writer starvation as seen with SharedMutex above.

Exclusive-Prioritised SharedMutex (exclusive-access prioritised over shared-access)

  • same interface as SharedMutex above.
  • aka write-critical reader-writer lock.
  • once a writer gets exclusive-access to the resource, readers wait until ALL the writers are finished.
  • similar to SharedMutex but the priority is given to the writer instead of the reader.
  • can be used as a RW-Lock where writes are more critical or reading stale data is not acceptable.
  • CAUTION: This might starve the Readers.

Build and Run

$ make build  # to build the project
$ make test   # to run all Catch2 tests
$ make run    # to run the project
$ make all    # build and run

NOTE

  1. current impl has a doctest provided main.
  2. check Makefile for more information.