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Part pipeline: Fix wave size issue in vertex shader
The default wave size for a part pipeline compilation rely on whether sugroup size is used in the other part. In the whole pipeline mode it is normally handled by querying the shader modes field, so we need to make sure that the shader modes have proper information even in the part pipeline mode.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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