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Add mesh shader support: Rename vertexIndex to vertexOrPrimitiveIndex #1834

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merged 1 commit into from Jun 5, 2022

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@amdrexu amdrexu commented Jun 2, 2022

In the builder methods 'CreateWriteGenericOutput' and
'CreateWriteBuiltInOutput', they have a parameter 'vertexIndex' for TCS
output to represent the outermost dimension as vertex indexing. Now, the
two methods will be used by mesh shader. And mesh shader introduces
per-primitive outputs which need this parameter and the semantics are
similar. Rename it to 'vertexOrPrimitiveIndex' to accommodate this
change.

In the builder methods 'CreateWriteGenericOutput' and
'CreateWriteBuiltInOutput', they have a parameter 'vertexIndex' for TCS
output to represent the outermost dimension as vertex indexing. Now, the
two methods will be used by mesh shader. And mesh shader introduces
per-primitive outputs which need this parameter and the semantics are
similar. Rename it to 'vertexOrPrimitiveIndex' to accommodate this
change.
@amdrexu amdrexu requested a review from a team as a code owner June 2, 2022 16:03
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The LLPC code coverage report is available at https://storage.googleapis.com/amdvlk-llpc-github-ci-artifacts-public/coverage_release_clang_shadercache_coverage_assertions_2429429773/index.html.
Configuration: release_clang_shadercache_coverage_assertions.

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The LLPC code coverage report is available at https://storage.googleapis.com/amdvlk-llpc-github-ci-artifacts-public/coverage_release_clang_coverage_2429429773/index.html.
Configuration: release_clang_coverage.

@amdrexu amdrexu merged commit e8786fa into GPUOpen-Drivers:dev Jun 5, 2022
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2 participants