Add mesh shader support: Rename vertexIndex to vertexOrPrimitiveIndex #1834
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In the builder methods 'CreateWriteGenericOutput' and
'CreateWriteBuiltInOutput', they have a parameter 'vertexIndex' for TCS
output to represent the outermost dimension as vertex indexing. Now, the
two methods will be used by mesh shader. And mesh shader introduces
per-primitive outputs which need this parameter and the semantics are
similar. Rename it to 'vertexOrPrimitiveIndex' to accommodate this
change.