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* Enable AMD_shader_ballot and AMD_gpu_shader_half_float extension * Expose the subgroup shuffle capabilities, implement arithmetic 16bit and 64bit operation * Enable app_shader_optimizer in LLPC path * Barrier optimization * Workaroud TombRaider third benchmark hang issue * Fix allocation granularity issue * Add max mask enum for ImageLayoutUsageFlags and CacheCoherencyUsageFlags * Fix issues in FragColorExport::ComputeExportFormat() * Remove 32-bit CTS workaround * Set unboundDescriptorDebugSrdCount PAL setting to 0 to avoid CTS issues with using multiple devices through testing * Fix the issue that driver reports currentExtent of (N, 0) on zero sized width/height surface; According to Vulkan spec 1.1.70.1, currentExtent of a valid window surface(Win32/Xlib/Xcb) must have both width and height greater than 0, or both of them 0. * Fix LLPC assert on image type * Use runtime cache mode to get contextCache and reduce the time of running CTS tests
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