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Update documentation for 2.11 release (#41)
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mguerret-amd committed Sep 21, 2023
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4 changes: 2 additions & 2 deletions docs/source/conf.py
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# built documents.
#
# The short X.Y version.
version = u'2.10.0'
version = u'2.11.0'
# The full version, including alpha/beta/rc tags.
release = u'2.10.0'
release = u'2.11.0'

# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.
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34 changes: 14 additions & 20 deletions docs/source/index.rst
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The Radeon Developer Panel is part of a suite of tools that can be used
by developers to optimize DirectX® 12, Vulkan® and OpenCL™ applications for AMD RDNA™
and GCN hardware. The suite is comprised of the following software:
hardware. The suite is comprised of the following software:

- **Radeon Developer Mode Driver** – This is shipped as part of the AMD
public driver and supports the developer mode features
Expand Down Expand Up @@ -33,7 +33,7 @@ and GCN hardware. The suite is comprised of the following software:
the raytracing data.

This document describes how the Radeon Developer Panel can be used to capture
a profile, memory trace or a raytracing scene for an application on AMD RDNA and GCN graphics hardware. The
a profile, memory trace or a raytracing scene for an application on AMD RDNA graphics hardware. The
Radeon Developer Panel connects to the Radeon Developer Service in
order to collect a profile, trace or scene.

Expand All @@ -51,7 +51,7 @@ and GCN hardware. The suite is comprised of the following software:
300 MB video memory for the single shader engine with instruction tracing enabled.
As of v2.6 this can now be configured in the workflow settings.

Graphics APIs, RDNA and GCN hardware, and operating systems
Graphics APIs, RDNA hardware, and operating systems
---------------------------------------------------------------------

**Supported APIs**
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- Vulkan

\ **Supported RDNA and GCN hardware**
\ **Supported RDNA hardware**

- AMD Radeon RX 7000 series

- AMD Radeon RX 6000 series

- AMD Radeon RX 5000 series

- AMD Radeon VII

- AMD RX Vega 64 and RX Vega 56

- AMD Ryzen™ Processors with Radeon Graphics

- AMD Radeon R9 Fury and Nano series

- AMD Radeon RX 400 and RX 500 series

- AMD Tonga R9 285, R9 380

\ **Supported Operating Systems**

- Windows® 10
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- Ubuntu 22.04 LTS (Vulkan only)

Compute APIs, RDNA and GCN hardware, and operating systems
Compute APIs, RDNA hardware, and operating systems
--------------------------------------------------------------------

**Supported APIs**
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- HIP

\ **Supported RDNA and GCN hardware**
\ **Supported RDNA hardware**

- AMD Radeon RX 7000 series

- AMD Radeon RX 6000 series

- AMD Radeon RX 5000 series

- AMD Radeon VII

- AMD RX Vega 64 and RX Vega 56

- AMD Ryzen Processors with Radeon Graphics

\ **Supported Operating Systems**
Expand Down Expand Up @@ -313,6 +299,9 @@ The following are the configurable options for raytracing
* Defines the output path for saving captured raytracing scenes
* Use the macro **$(APP_NAME)** to insert the connected application's name into path

- **Ray dispatch buffer size**:
* Defines the buffer size in system memory used for allocating ray dispatch data during scene capture

.. image:: media/Workflow_Raytracing_Config.png

**Crash Analysis Configuration**
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- **Delay capture** - If this is enabled, pressing the capture scene button or triggering the hotkey will first wait the entered number of milliseconds before capturing.

- **Collect ray dispatch data** - Enables capturing ray dispatches

.. NOTE::
This feature is currently experimental on **Linux** and requires at least 16GB of system memory to work reliably in most cases.

- **Recently collected scenes** - Displays any recently collected scenes found in the output directory

Capturing a scene can be achieved by the following:
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