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HTML working again (single-thread only)
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GQDeltex committed Feb 11, 2018
1 parent a3ae50b commit c0e4bd6
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Showing 5 changed files with 96 additions and 21 deletions.
1 change: 0 additions & 1 deletion Scenes/Start.tscn
Expand Up @@ -30,7 +30,6 @@ position = Vector2( 930.349, 537.906 )
scale = Vector2( 2, 2 )
frames = SubResource( 1 )
animation = "default"
frame = 1
playing = true
_sections_unfolded = [ "Transform" ]

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4 changes: 0 additions & 4 deletions log-2018-02-11-18-31-28.txt

This file was deleted.

85 changes: 85 additions & 0 deletions log-2018-02-11-18-44-23.txt
@@ -0,0 +1,85 @@
CREATING RENDER THREAD
STARTING RENDER THREAD
OpenGL ES 3.0 Renderer: Mesa DRI Intel(R) Haswell Mobile
GLES3: max ubo light: 409
GLES3: max ubo reflections: 455, ubo size: exporting res://Scenes/BigUnicorn.tscn
exporting res://Scenes/GameOver.tscn
exporting res://Scenes/HUD.tscn
exporting res://Scenes/Main.tscn
exporting res://Scenes/Player.tscn
exporting res://Scenes/SafeRect.tscn
exporting res://Scenes/Start.tscn
exporting res://Scenes/Unicorn.tscn
exporting res://default_env.tres
exporting res://Scenes/BigUnicorn.tscn
exporting res://Scenes/GameOver.tscn
exporting res://Scenes/HUD.tscn
exporting res://Scenes/Main.tscn
exporting res://Scenes/Player.tscn
exporting res://Scenes/SafeRect.tscn
exporting res://Scenes/Start.tscn
exporting res://Scenes/Unicorn.tscn
exporting res://default_env.tres
exporting res://Scenes/BigUnicorn.tscn
exporting res://Scenes/GameOver.tscn
exporting res://Scenes/HUD.tscn
exporting res://Scenes/Main.tscn
exporting res://Scenes/Player.tscn
exporting res://Scenes/SafeRect.tscn
exporting res://Scenes/Start.tscn
exporting res://Scenes/Unicorn.tscn
exporting res://default_env.tres
exporting res://Scenes/BigUnicorn.tscn
exporting res://Scenes/GameOver.tscn
exporting res://Scenes/HUD.tscn
exporting res://Scenes/Main.tscn
exporting res://Scenes/Player.tscn
exporting res://Scenes/SafeRect.tscn
exporting res://Scenes/Start.tscn
exporting res://Scenes/Unicorn.tscn
exporting res://default_env.tres
exporting res://Scenes/BigUnicorn.tscn
exporting res://Scenes/GameOver.tscn
exporting res://Scenes/HUD.tscn
exporting res://Scenes/Main.tscn
exporting res://Scenes/Player.tscn
exporting res://Scenes/SafeRect.tscn
exporting res://Scenes/Start.tscn
exporting res://Scenes/Unicorn.tscn
exporting res://default_env.tres
binary: godot_osx_debug.fat
READ: osx_template.app/
READ: osx_template.app/Contents/
READ: osx_template.app/Contents/Resources/
READ: osx_template.app/Contents/Resources/icon.icns
icon? res://Assets/DATEinhorn.png
loaded?
ADDING: Contents/Resources/icon.icns size: 116060
OPEN ERR: 0
WRITE ERR: 0
READ: osx_template.app/Contents/MacOS/
READ: osx_template.app/Contents/MacOS/godot_osx_debug.fat
ADDING: Contents/MacOS/RUNicorn size: 80277704
OPEN ERR: 0
WRITE ERR: 0
READ: osx_template.app/Contents/MacOS/godot_osx_release.fat
READ: osx_template.app/Contents/PkgInfo
ADDING: Contents/PkgInfo size: 9
OPEN ERR: 0
WRITE ERR: 0
READ: osx_template.app/Contents/Info.plist
parse plist
ADDING: Contents/Info.plist size: 1132
OPEN ERR: 0
WRITE ERR: 0
exporting res://Scenes/BigUnicorn.tscn
exporting res://Scenes/GameOver.tscn
exporting res://Scenes/HUD.tscn
exporting res://Scenes/Main.tscn
exporting res://Scenes/Player.tscn
exporting res://Scenes/SafeRect.tscn
exporting res://Scenes/Start.tscn
exporting res://Scenes/Unicorn.tscn
exporting res://default_env.tres
**WARNING**: ObjectDB Instances still exist!
At: core/object.cpp:1989:cleanup() - ObjectDB Instances still exist!
22 changes: 11 additions & 11 deletions log.txt
@@ -1,16 +1,7 @@
CREATING RENDER THREAD
STARTING RENDER THREAD
OpenGL ES 3.0 Renderer: Mesa DRI Intel(R) Haswell Mobile
GLES3: max ubo light: 409
GLES3: max ubo reflections: 455, ubo size: exporting res://Scenes/BigUnicorn.tscn
exporting res://Scenes/GameOver.tscn
exporting res://Scenes/HUD.tscn
exporting res://Scenes/Main.tscn
exporting res://Scenes/Player.tscn
exporting res://Scenes/SafeRect.tscn
exporting res://Scenes/Start.tscn
exporting res://Scenes/Unicorn.tscn
exporting res://default_env.tres
GLES3: max ubo reflections: 455, ubo size: 144
ARVR: Registered interface: Native mobile
exporting res://Scenes/BigUnicorn.tscn
exporting res://Scenes/GameOver.tscn
exporting res://Scenes/HUD.tscn
Expand Down Expand Up @@ -81,5 +72,14 @@ exporting res://Scenes/SafeRect.tscn
exporting res://Scenes/Start.tscn
exporting res://Scenes/Unicorn.tscn
exporting res://default_env.tres
exporting res://Scenes/BigUnicorn.tscn
exporting res://Scenes/GameOver.tscn
exporting res://Scenes/HUD.tscn
exporting res://Scenes/Main.tscn
exporting res://Scenes/Player.tscn
exporting res://Scenes/SafeRect.tscn
exporting res://Scenes/Start.tscn
exporting res://Scenes/Unicorn.tscn
exporting res://default_env.tres
**WARNING**: ObjectDB Instances still exist!
At: core/object.cpp:1989:cleanup() - ObjectDB Instances still exist!
5 changes: 0 additions & 5 deletions project.godot
Expand Up @@ -53,13 +53,8 @@ file_logging/enable_file_logging=true
file_logging/log_path="res://log.txt"
file_logging/max_log_files=2

[physics]

2d/thread_model=2

[rendering]

quality/intended_usage/framebuffer_allocation=0
quality/2d/use_pixel_snap=true
threads/thread_model=2
environment/default_environment="res://default_env.tres"

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