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fix Compilation on Linux fail - MbapAttenuationConfig struct instance… #423

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2 changes: 1 addition & 1 deletion Source/sg_AudioStructs.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -131,7 +131,7 @@ struct AudioConfig {
tl::optional<float> pinkNoiseGain{};

// MBAP-specific
MbapAttenuationConfig MbapAttenuationConfig{};
MbapAttenuationConfig mbapAttenuationConfig{};
};

//==============================================================================
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2 changes: 1 addition & 1 deletion Source/sg_LogicStrucs.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -910,7 +910,7 @@ std::unique_ptr<AudioConfig> SpatGrisData::toAudioConfig() const
auto const shouldProcessAttenuation{ !appData.playerExists
&& project.mbapDistanceAttenuationData.attenuationBypassState
== AttenuationBypassSate::off };
result->MbapAttenuationConfig
result->mbapAttenuationConfig
= project.mbapDistanceAttenuationData.toConfig(appData.audioSettings.sampleRate, shouldProcessAttenuation);
result->masterGain = project.masterGain.toGain();
result->pinkNoiseGain = pinkNoiseLevel.map([](auto const & level) { return level.toGain(); });
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4 changes: 2 additions & 2 deletions Source/sg_MbapSpatAlgorithm.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -115,8 +115,8 @@ void MbapSpatAlgorithm::process(AudioConfig const & config,

// process attenuation if Player does not exist
auto * inputSamples{ sourceBuffer[source.key].getWritePointer(0) };
if (config.MbapAttenuationConfig.shouldProcess) {
config.MbapAttenuationConfig.process(inputSamples,
if (config.mbapAttenuationConfig.shouldProcess) {
config.mbapAttenuationConfig.process(inputSamples,
numSamples,
spatData.mbapSourceDistance,
data.attenuationState);
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