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make lightning rod more cumbersome to use #1875

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merged 3 commits into from Apr 12, 2023

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Glease
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@Glease Glease commented Apr 12, 2023

with this change, one random iron fence above the lightning rod will be broken when it is struck by a lighnting during thunder storms. replacements of rods should be trivial with piston based automation.

lore wise the iron fence are burnt due to high current flowing through it. this change makes the lightning rod

  1. less of a wind kinectics clone and more of a unique generator.
  2. less scalable as you need to build more automation around a single rod, instead of slap down a single block and build up 5~30 iron fence.
  3. have a neligable running cost, instead of 0 running cost.

For the performance of this generator, see GTNewHorizons/GT-New-Horizons-Modpack#5880

you can also use this small python script to evaluate the performance of this generator. tweak the numbers at top to see performance for other tier. mTier=3 is HV. amp is the output amp from lightning rod. output figure does not account for any wire loss or transformer loss.

@Glease Glease requested a review from a team April 12, 2023 09:12
@Dream-Master Dream-Master requested a review from a team April 12, 2023 09:38
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seems fair i would say.

@chochem
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chochem commented Apr 12, 2023

mostly works as a solution to GTNewHorizons/GT-New-Horizons-Modpack#10462 I would say

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Warning: 2 uncommitted changes
#1876

@Dream-Master Dream-Master merged commit 52a1f8b into master Apr 12, 2023
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@Dream-Master Dream-Master deleted the cumbersome-lightning-rod branch April 12, 2023 18:14
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