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Eternity nanites #1997
Eternity nanites #1997
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Warning: 2 uncommitted changes |
Co-authored-by: GitHub GTNH Actions <>
.fluidInputs( | ||
MaterialsUEVplus.Space.getMolten(1152), | ||
MaterialsUEVplus.ExcitedDTSC.getFluid(50000), | ||
Materials.UUMatter.getFluid(1_000_000)) |
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I would be in favor of changing UUM to something else if possible. requiring it at such a high tier seems a little stupid by this point 😅
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I expect great things from you.
Adds eternity nanites and a recipe for them.
These will be used in upcoming recipes