Update nutrition stats for non-food hunger value additions #5
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Closes #3
Tracks hunger value additions done by items or effects which add to hunger value but do not ever fire the
FoodEaten
event. Normalizes all stats towards "50" (default value) when these additions occur. Tested to work with a few things (IC2 cans, healing axe). May need further testing to ensure no timing consequences, as this code relies on multiple events firing in certain orders (for instance, ifWorldTickEvent
fires betweenFoodStatsAddition
andFoodEaten
events, values could be improperly changed).Also updates buildscript to latest, and adjusts some out of date references in readme and pack.mcmeta