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Replace some hard-coded tooltips with translatable text #79
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StrangeMan1580
changed the title
Replace some hard-coded toolpips with translatable text
Replace some hard-coded tooltips with translatable text
Apr 21, 2023
@StrangeMan1580 can you run "gradlew spotlessaply" ? |
I probably don't know how, because i not very good at all this Git Hub stuff... |
update bs+sa
Done |
minecraft7771
approved these changes
Apr 23, 2023
DrParadox7
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May 8, 2023
Upstream commits from GTNH * Improve smeltry GUI tooltip * correct amount * add back vanilla handling when dreamcraft not present Spotless Apply update dep file (cherry picked from commit 5433679) Replace some hard-coded tooltips with translatable text (GTNewHorizons#79) * Make some tooltips translatable * Make some tooltips translatable * Ooops. Now fixed * Make Slimesling tooltip translatable * Make Slime Boots tooltips translatable * Make "Creative" word in tooltip translatable It still obfuscated * update bs+sa --------- update bs+sa Fix: Adding Tooltips to Modifier Items (GTNewHorizons#77) * Adding Tooltips to Modifier Items * spotlessApply (GTNewHorizons#78) Co-authored-by: GitHub GTNH Actions <> * Remove unnecessary block --------- update (GTNewHorizons#75) Revert signature changes of public methods that caused crashes (GTNewHorizons#74) * restore previous public method signature to prevent crash * don't register the event if vanilla config * revert signature changes * Restore original calculation logic --------- adding the config options from the tinkered constructor fork (GTNewHorizons#73) * config option for invulnerability of dropped tools and base EntityItem despawn time * config option to drop life canisters on death * Added config option for dagger damage multiplier when thrown, default = 3x * emulate vanilla behavior by default --------- cache some Loader.isModLoaded calls (GTNewHorizons#72) Fix faucets not working, this logic was removed in Alexdoru's refactor (GTNewHorizons#70) * Fix faucets not working, this logic was removed in Alexdoru's refactor * Update dependencies [ci skip] Update buildscript to RetroFuturaGradle exit RenderGameOverlayEvent earlier use the ScaledResolution of the event instead of creating a new one iterate over Map.entrySet() rather than Map.keyset() and use get() on each iteration potential bug ? ItemSTack was used instead of LandmineStack delete unused float[65536] array in SlimeBounceHandler stop calling EnvironmentChecks and remove dead code in EnvironmentChecks keybinds (GTNewHorizons#67) * unbind keybinds by default * spotless Backport: Only break one block when sneaking (GTNewHorizons#65) * only break one block on shift * sportless Signed-off-by: NexusNull <p.wellershaus@googlemail.com> * fixes https://github.com/GTNewHorizons/TinkersConstruct/pull/65/files/41a1ecea30cb0506d068da30c16fc27dcf64550f#r1071818922 Signed-off-by: NexusNull <p.wellershaus@googlemail.com> Signed-off-by: NexusNull <p.wellershaus@googlemail.com> Fix slimeboots & slimesling (GTNewHorizons#63) * Fix slimeboots & slimesling * Use vec3 instead of Vector3d which isn't found on the server * set entity.motionXYZ manually, as setVelocity is ClientOnly * spotlessApply (GTNewHorizons#64) Co-authored-by: Jason Mitchell <mitchej+github@gmail.com> Co-authored-by: GitHub GTNH Actions <> actively update drain comparator output (GTNewHorizons#57) Co-Authored-By: Martin Robertz <dream-master@gmx.net> Co-Authored-By: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-Authored-By: OneEyeMaker <oneeyemaker@gmail.com> Co-Authored-By: Alex Ponebshek <alexbobp@gmail.com>
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About "gadgets.slime_boots.tooltip3= to stop bouncing."...
It have to be non hard-coded space after "=", because in the russian language (and possibly in some others) there should be a comma after the button name. Example: "Зажмите shift, чтобы увидеть доп. информацию"